Saturday, April 30, 2011

Its got jetpacks!

Ive been playing Dark Void the past while. It is a pretty standard FPS, with a storyline badly tagged on. The game is pretty enjoyable and self explanatory, but unfortunately in their attempt to add a coherent storyline to it, the developers added random conversations, often mid-battle, that sounded very dis-jointed and out of place.
Aside from the bad story telling the game is really enjoyable and one fairly unique feature is of course the jet packs.

When i first started the game i wasn't particularly psyched about the jet packs as i thought it was only adding a bit of vertical movement to the game. Once i got the jet pack i still wasn't very impressed, until it was fully unlocked in the next mission.

Then i was impressed, very impressed.

It opened up a whole new dimension to the game. I spent a long time flying around and trying to keep my bearings fearing that if i flipped upside down i might crash, but this was not the case.

Once i got more accustomed to the controls i realized it didn't matter which direction i was facing or where the ground was as long as i didn't crash into a wall or any other objects.

Unfortunately the game was quite short and didn't fully utilize the potential of the jet packs, but overall was quite exhilarating and enjoyable.

Thursday, April 28, 2011

My what big stories you have...

The Path is a game based loosely off of the many variations of the fairytale "Little red riding hood".

There are 7 sisters each with their own short story and background that you start to discover as you play through the game. However the whole point of the game is that it is open to interpretation, it is up to each individual player to decide what they think the story is, or decide how to interpret it.

You choose one of the sisters to play through as and the only thing you are told is "Stay on the Path" However you can freely leave the path at any stage. You can travel along the path for as long as you like (but as far as I am aware you will never reach anywhere)
As soon as you leave the path you can travel anywhere you wish and discover plenty of different objects and locations, some of which are for a specific sister. The more you explore the more you find out about each sister and if you discover specific secret locations you can find a hidden ending to each sister's story.

When I played through this game i found it very intriguing and entertaining. It was a very enjoyable game and can vary in length of time depending on how much you want to explore. I will definitely be giving it another playthrough and if you are interested in mysterious conceptual games i would definitely advise picking this game up.

Wednesday, April 20, 2011

If I go will you follow (Only if it's at night)

Today I would like to talk about my favourite game of all time. I spent well over two weeks obsessively playing this game.
If you know me you wont need three guesses to know what game I will spend the next few hours foaming at the mouth over.

I will start off by saying that this game was released in a completely unfinished state as so very unfortunately the studio working on it closed down before they could complete it. However they decided that they had spent so much time on it and it was such a unique universe that they would release it "as is" and let everyone play it, the community did what they could to fix it, releasing several patches that fixed a lot of the crashes, visual bugs, added a few features that couldn't be implemented and basically just helped polish an already amazing game.

Vampire The Masquerade: Bloodlines is set in a somewhat fictional America, at night. I say "somewhat" because all of the locations and buildings do actually exist in real life but the characters and main setting (and a couple of plot specific buildings) do not. The game starts with a cutscene of you and another character "getting busy". This all leads into a convoluted storyline involving a lot of running around, fighting toughs, collecting needed objects and other tasks, that fit together nicely, and once you start to figure out all the different sides from each of the faction leaders you begin to understand the entire story (even though there are still a few hidden surprises that no one will see coming). (Bear in mind I am trying not to give any spoilers.)

The gameplay provides you with many different options in how you want to deal with a situation. You can go all out brawler and talk with your fists, seduce everyone to your way of thinking, sneak past any obstacles you may encounter, or several other ways. It provides you with a lot of scope to play the way you want.

There are a couple of issues with the combat system. One being that the entire game is in a third person perspective but as soon as you pull out a gun you are sent to first person, which is rather jarring and even if you set it back to third person it doesn't provide a crosshair to make it more intuitive.
There is also a bit of a problem with blocking attacks. The block button does not "hold" block but rather you have to block at the exact instance you are about to be hit. While I can understand what they were trying to do with this (make it more realistic) it takes away from the combat system quite a bit as it is nearly impossible to gauge when exactly an enemy will strike.
Aside from this though the combat combines RPG, FPS and Hack and Slash elements amazingly well. The RPG elements being that you can "level up" your skill in particular weapons causing you to deal more damage, FPS being where you aim you hit, as well as having kickback and scatter, and the Hack and Slash being the melee side.

Now my favourite part of this game has got to be the character development and voice acting. You meet a whole host of characters while playing through, some you will love straight away (Jeanette i think is top of everyones list) and some you will most likely hate (Mr LaCroix would probably be the one, though i didn't mind him too much). The voice acting for each character (including background characters) is perfect, each voice suits the character absolutely perfectly (although again you sometimes have some glitches that play incorrect lines or incorrect voices) and every line is fully voice acted, there are no silences while text scrolls by, as a lot of newer, more expensive games tend to do nowadays.
Each character is unique and interesting and provides yet another reason for you to be sucked into the game and forget that it is JUST a game.

The music in VTMB also is perfectly suited to the atmosphere and provides a great blend of dark solitary silent nighttime atmosphere with the activity of the nightlife and clubs. Setting the scene brilliantly in each area. There are several songs from actual Metal and Goth bands within the game that were licensed and they also fit in as if they were tailored for it.

All in all Vampire The Masquerade Bloodlines is an amazing game that sadly did not get as much attention or coverage as many other lesser games. It is so unfortunate that it was not fully completed as the company had a lot of great ideas that got cut short. I really hope that some developer in the future will take up the mantle of Troika Games and will attempt to finish what they started so long ago.

Tuesday, April 5, 2011

Radioactivity makes me cry...

Well ive been a bit busy for a while but ive finally gotten down to playing another game, Stalker: Call of Pripyat.
If youve played any of the previous Stalker games you have an idea of the style and storyline. CoP has finally nailed down all those niggly annoying bits and made a very good game. The story in this newest one wasnt very absorbing or intrigueing but it gave enough to cover your reasons for being in the Zone.

Fast-travel, was introduced in Clear Sky a vital element that Shadow of Chernobyl lacked, and im glad to say it is in the game. You need to make contact with other people to initiate it, which deepens the sense of isolation but isnt too inconvenient to make it annoying or game-breaking.

Upgrades have been refined now in that you need to get tools for engineers for the more advanced upgrades but you can still get the more basic ones without hunting for plans as in CS. And unlike the previous games the weapons are more streamlined, eastern weapons mainly use eastern ammo and additions, while western use western, both have drawbacks and benefits and they all suit quite well with the style.

AI has been massively improved, enemies dont spam grenade, cant aim-bot you at any distance and more often than not wont kill you on sight. However they now use flanking, cover and several other tactics to catch you out.

Mutants have been both improved and made easier, which makes for a better mutant. If you encounter a lone mutant you will most likely come out with a few scratches, if you encounter a pack run for your life.

Overall the map size, missions, enemies and general improvement over the previous two makes this a very enjoyable game, with few glitches or problems. As usual in this style of game it takes a while for it to get going at a pace where your comfortable to go out on your own but youll enjoy it once you are past the initial "newb trainer". This is a good game much improved over the previous renditions and while it wont be everyones cup of irradiated tea i would say if you enjoyed Clear Sky or Shadow of Chernobyl at all its well worth a look.

Happy Hunting Stalker.

Monday, April 4, 2011

Lets not even mention the PS2 version...

I decided today i would talk about one of my favourite games of all time.

Baldur's Gate.

This to me is one of the greatest RPGs ever. It works off the old AD&D system and follows the same conventions and is in my opinion the best translation from the pen and paper version to date.

Rather than being a pure "hack and slash" or "press this button to kill" game it involves a large amount of strategy. Some fights are impossible to win (even with the best gear and at the highest level) if you do not micro manage each character and have a defined strategy to beat the enemy and you can often find yourself in a lot of trouble without doing so, whether its a gigantic dragon or a horde of tiny spiders...

As with most RPGs there are several ways to go about the game and hundreds of side quests to compliment the main storyline. There is a massive range of items, armour and weapons that add huge flavour to the gameplay too. You can get some really cool looking sets of armour with good situational stats (such as the dagonslayer set) that you might find yourself giving up "better" gear in order to keep.

The character NPCs that you can recruit all have indepth stories and backgrounds (and quests that relate to them), some more interesting than others. You will find yourself picking some characters over others as you develop favourites amongst them (such as the brain damaged ranger with a miniature giant space hamster or the depressive suicidal half elf mage)

The locations you go through are fairly varied and unique (i mean how unique can a forest be...?) bringing you through cities, forests, mines, deserts, ruins and island villages. As well as several dungeons that aren't just duplicates of one another and have been created individually.

The entire game has been balanced nicely so that you do not have to grind for hours in order to progress through the storyline and even if you do complete the side quests and kill a lot of enemies you will not overpower all the enemies easily.

The storyline in this series is fantastic and there are a lot of twists that you would not expect however there are times where you will think one way but the story makes you go another way (often contrary to what you want) but as the story continues it becomes less of an issue as it is scripted together so well.

I have a couple of issues with the game one being that you are somewhat expected to play in a specific way. If you decide you hate someone and kill them it will usually result in not being able to proceed as every character in a hundred mile radius hates/fears you and will attack on sight.
Another being that some of the characters are somewhat story critical and even if you decide not to bring them along through the game they will pop up as if they were there all along.
My final issue is that a lot of the time some areas cannot be accessed until you complete a certain quest or reach a certain point in the story. In a game called "Baldur's Gate" where Baldur's Gate is the main city in the continent and is on your map at all times you would expect to be able to reach it as soon as you set out...

Despite these hindering issues this is still a fantastic game and i would advise Everyone, not matter what your preferred type of game is, to play it (at least the main storyline) because you will enjoy it.


There Was a PS2 game with the name "Baldur's Gate Dark Alliance" which should have just been called "Pile of Shit Dark Alliance" as it has NOTHING to do with the original title other than being an RPG. It has more in common with Diablo than Baldur's Gate. It barely had a story, terrible controls, no character development of any kind and i would advise never playing it unless you enjoy brain damage...