Monday, July 18, 2011

The second Shock of Bio

I feel Bioshock 2 is a major improvement upon the first for several reasons as you start off as a Big Daddy, including attached drill, meaning you are not defenceless from the beginning like you were in the first.

This gives you a feeling of security that makes you want to progress on further, whereas in the first I found because I had no way to defend myself I had no incentive to progress into "darker" or "out of the way" areas.

There is also a morality type system with several choices throughout the game that can affect the outcome of the game. Not in any major way but it does feel like your actions are affecting the universe around you.

The good thing about the game is that it is genuinely scary, there is a constant ominous feeling as you traverse the levels. In the original it was not done in the same way, to its detriment. Due to the fact you were pretty much defenceless, monsters would often pop out of hiding and this was supposed to be scary, whereas it was actually just annoying. It is a lot harder to scare someone in a game when they are wielding a shotgun and the fact that Bioshock 2 does this is rather impressive.

The other part of the game that I didn't try out all that much was the multi-player. I felt that the universe just did not quite suit for a multi-player game (unless it was co-op) and had no interest to play it all that much.

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