To those who may be wondering: Yes this blog is no longer running.
I must apologise for the sudden end to the posts but unfortunately I do not have the time or inclination to keep it going. I originally started this blog in the beginning of 2010, along with a couple of friends as a fun project and then it developed into a basis for a portfolio.
While this blog has been a great experience and a massive boost to my writing unfortunately I have moved on from this. I am working on more serious and time consuming projects (Such as short films and novels) and I don't dedicate the same amount of time to playing games as I used to.
Unfortunately there is not much more that I can say on this topic other than if you are interested in what I am working on keep an eye out for me. Maybe one day my name will be all over Hollywood (A man can dream can't he?)
Thank you for your time and interest.
Wednesday, June 27, 2012
Tuesday, March 13, 2012
Muzaks! SemiSonic
SemiSonic was a trio of musicians who were biggest in the 90's. Their biggest hit and one of my personal favourites being "Secret Smile".
The group formed after the breakup of the lead singer's previous band in 1995.
In 2006 the band went on hiatus, with the aim of getting back to work in the near future, but unfortunately to date there has been no further music from them. Dan Wilson (lead singer) has said before that he would like to do more work with SemiSonic but his daily life keeps getting in the way.
It is quite unfortunate that this band haven't gotten back together as the few songs they released are actually really good. The lyrics are pretty deep and easy to understand and the meaning is clear in every song. The music is light and upbeat enough to counter the slightly darker lyrics too.
Even if you aren't paying attention to the lyrics themselves they are great songs to just relax to. I hope at some point in the future they will reform and release another great album or two.
The group formed after the breakup of the lead singer's previous band in 1995.
In 2006 the band went on hiatus, with the aim of getting back to work in the near future, but unfortunately to date there has been no further music from them. Dan Wilson (lead singer) has said before that he would like to do more work with SemiSonic but his daily life keeps getting in the way.
It is quite unfortunate that this band haven't gotten back together as the few songs they released are actually really good. The lyrics are pretty deep and easy to understand and the meaning is clear in every song. The music is light and upbeat enough to counter the slightly darker lyrics too.
Even if you aren't paying attention to the lyrics themselves they are great songs to just relax to. I hope at some point in the future they will reform and release another great album or two.
Tuesday, March 6, 2012
They're Coming For Your Weeds!!
A game I recently purchased (again) is Plants Vs. Zombies. I originally had it on disk but lost it when I moved house. So a few days ago I bought it on Steam.
The premise of the game is there has been a zombie apocalypse and you must defend your house (and garden) from the undead threat using the power of... Plants... It is a typical Tower Defense game but made in a cartoony style that is meant to appeal to a younger audience. Despite it's childish appearance the game is actually fairly challenging and boasts a wide range of "towers" and zombies.
There are a huge number of mini-games as well as a puzzle and survival mode. The game also contains several achievements, and for the completionists among us it contains enough challenges to keep you playing for a long time.
There is another mode that might make you come back again and again, the Zen garden. There are random drops of the plants you use throughout the game which you can place in a garden. You have to water the plants, use bug spray on them and give them fertiliser to grow. It is a pretty "Zen" experience but not the most enthralling thing. It does however drop coins now and again so can help you afford some of the in-game items.
The premise of the game is there has been a zombie apocalypse and you must defend your house (and garden) from the undead threat using the power of... Plants... It is a typical Tower Defense game but made in a cartoony style that is meant to appeal to a younger audience. Despite it's childish appearance the game is actually fairly challenging and boasts a wide range of "towers" and zombies.
There are a huge number of mini-games as well as a puzzle and survival mode. The game also contains several achievements, and for the completionists among us it contains enough challenges to keep you playing for a long time.
There is another mode that might make you come back again and again, the Zen garden. There are random drops of the plants you use throughout the game which you can place in a garden. You have to water the plants, use bug spray on them and give them fertiliser to grow. It is a pretty "Zen" experience but not the most enthralling thing. It does however drop coins now and again so can help you afford some of the in-game items.
Wednesday, February 29, 2012
Muzaks! Linkin Park
A band that I continue to enjoy years after hearing their first album is Linkin Park.
Linkin Park is an American nu-metal/rap metal band from Agoura Hills California formed in 1996.
As LP have released new albums they have experimented with genres quite a bit, starting with nu-metal into rap-metal and mixing somewhat with electronica and alt rock. Their later albums are a lot gentler and orchestral to an extend while still maintaining their original sound and composition.
I find that with each album they release they try a completely new style, they are constantly evolving something a good band tends to do. LP get a lot of flak for the style of music (and more specifically this song) while people don't often praise them for the fluid nature of their music.
In the end LP have not been apologetic for writing songs about personal issues, political controversies or their unique style of music. And for this I have a huge amount of respect for them.
Three songs (other than the above) that I particularly enjoy are Hands Held High, Bleed It Out and Breaking The Habit.
Linkin Park is an American nu-metal/rap metal band from Agoura Hills California formed in 1996.
As LP have released new albums they have experimented with genres quite a bit, starting with nu-metal into rap-metal and mixing somewhat with electronica and alt rock. Their later albums are a lot gentler and orchestral to an extend while still maintaining their original sound and composition.
I find that with each album they release they try a completely new style, they are constantly evolving something a good band tends to do. LP get a lot of flak for the style of music (and more specifically this song) while people don't often praise them for the fluid nature of their music.
In the end LP have not been apologetic for writing songs about personal issues, political controversies or their unique style of music. And for this I have a huge amount of respect for them.
Three songs (other than the above) that I particularly enjoy are Hands Held High, Bleed It Out and Breaking The Habit.
Wednesday, February 22, 2012
Monday Night is right for fighting...
Monday Night Combat is a bit of a play on Monday Night Football. It is a third person FPS/Tower Defense game with some aspects of a MOBA game.
MNC is set in a game show style. You are part of a team of contestants that are fighting for cash prizes. This can be either against another team of "pros" where you attempt to destroy the other teams "moneyball" or in a co-op mode where you fight waves of mobs culminating in a battle with a final"jackbot" boss wave. There are a couple of commentators who now and again have some fantastic funny lines too.
The concept of the game is very good, there has never really been a game like this before. The nice thing about it is depending on what type of game you prefer you can play differently. If you are an FPS fan you can just go around using your weapons and ignoring the other elements and the same applies to the Tower Defense aspect.
However there are some issues, as this is supposed to be played primarily as a multi-player game
the single-player aspect is severely lacking. There is no option to use "bots" so you can't play the team vs team maps or get support in the co-op mode. The same issues apply to multi-player, often times teams will be unbalanced until enough people join to fill all the slots. There is also no match making system so you can find that highly skilled players will be facing new players lessening the enjoyment of both. There are also a couple of maps where if you can reach a certain spot you are untouchable while still being able to kill the opposing team.
Despite these few issues I really enjoyed playing MNC and I liked the concept. The game can be picked up for a fairly cheap price and would be worth the cost. However the developers are currently working on a new title called Super Monday Night Combat which will be a more well developed game and should hopefully iron out any of the issues from the first. In my opinion at this stage it would probably be more worthwhile waiting for SMNC to come out.
MNC is set in a game show style. You are part of a team of contestants that are fighting for cash prizes. This can be either against another team of "pros" where you attempt to destroy the other teams "moneyball" or in a co-op mode where you fight waves of mobs culminating in a battle with a final"jackbot" boss wave. There are a couple of commentators who now and again have some fantastic funny lines too.
The concept of the game is very good, there has never really been a game like this before. The nice thing about it is depending on what type of game you prefer you can play differently. If you are an FPS fan you can just go around using your weapons and ignoring the other elements and the same applies to the Tower Defense aspect.
However there are some issues, as this is supposed to be played primarily as a multi-player game
the single-player aspect is severely lacking. There is no option to use "bots" so you can't play the team vs team maps or get support in the co-op mode. The same issues apply to multi-player, often times teams will be unbalanced until enough people join to fill all the slots. There is also no match making system so you can find that highly skilled players will be facing new players lessening the enjoyment of both. There are also a couple of maps where if you can reach a certain spot you are untouchable while still being able to kill the opposing team.
Despite these few issues I really enjoyed playing MNC and I liked the concept. The game can be picked up for a fairly cheap price and would be worth the cost. However the developers are currently working on a new title called Super Monday Night Combat which will be a more well developed game and should hopefully iron out any of the issues from the first. In my opinion at this stage it would probably be more worthwhile waiting for SMNC to come out.
Labels:
Co-op,
Competitive,
FPS,
Game,
Microsoft,
MOBA,
Monday Night Combat,
Tower Defense,
Uber Entertainment
Wednesday, February 15, 2012
A Game of Fancy Chairs!
A Game Of Thrones: Genesis is (another) adaptation of the Ice and Fire series.
The game focuses a lot more on the underhanded diplomacy and political intrigue of kingdoms rather than the martial strength or entrenched castle sieges.
The concept creates a constantly shifting environment, you are never quite sure if that town or that unit are working for you or if they have been compromised. It means you constantly have to create new units to check on the old ones. It stops people from holing up and sitting back while building a military force like you can in other RTS as all of your units might have been bought off and when you attempt to attack another player you might find yourself on the wrong end of the sword.
The campaign follows the story of Warrior Queen Nymeria as she lands in Westeros and builds her empire. It introduces you to several characters that are a huge part of the history of Westeros. If you have read the books, this game will fill in some of the lore from beforehand.
This is a fantastic game for people who like to do things a little bit differently than conventional RTS games. You can't just batter down the doors of all your enemies, you have to think about your strategy, but not for too long or you might get caught out...
If you are a true fan of RTS you will appreciate this game and its complexities and it is well worth a look. If you are a fan of A Game Of Thrones then again, even just for lore, it is a good purchase.
The game focuses a lot more on the underhanded diplomacy and political intrigue of kingdoms rather than the martial strength or entrenched castle sieges.
The concept creates a constantly shifting environment, you are never quite sure if that town or that unit are working for you or if they have been compromised. It means you constantly have to create new units to check on the old ones. It stops people from holing up and sitting back while building a military force like you can in other RTS as all of your units might have been bought off and when you attempt to attack another player you might find yourself on the wrong end of the sword.
The campaign follows the story of Warrior Queen Nymeria as she lands in Westeros and builds her empire. It introduces you to several characters that are a huge part of the history of Westeros. If you have read the books, this game will fill in some of the lore from beforehand.
This is a fantastic game for people who like to do things a little bit differently than conventional RTS games. You can't just batter down the doors of all your enemies, you have to think about your strategy, but not for too long or you might get caught out...
If you are a true fan of RTS you will appreciate this game and its complexities and it is well worth a look. If you are a fan of A Game Of Thrones then again, even just for lore, it is a good purchase.
Wednesday, February 8, 2012
The Safety Word Is Bananner!
I recently bought all the DLC for a fantastic(-ally successful) indie game called Magicka.
The story of the game is narrated by Vlad (Who is definitely NOT a vampire...) and the player character is lead through the world by him. You travel through all kinds are environments and encounter a huge variety of enemies (even a vampire!) in order to stop an ancient wizard from destroying the world.
You use a selection of elements, rather than a mana bar or spellbook, and these can be combined to produce a huge range of effects. You can collect books in the game that provide you with "Magicks" which are specific element combinations that have certain catastrophic effects.
You can have up to four players working co-operatively (Or more accurately TRY to work together) and there are also a few PVP maps where you can work out your frustration on each other. Friendly fire is always active throughout the game so it is quite easy to injure/kill your friends, or even yourself! Sometimes this is the best part of the game...
The game itself has a lot of references to other games, movies and general memes and the humour is fairly funny throughout. If you haven't played this game yet there is a demo available and I would advise playing that if nothing else. I feel that this game is worth the purchase but you will get the most enjoyment out of it if you have a few friends to play with.
The story of the game is narrated by Vlad (Who is definitely NOT a vampire...) and the player character is lead through the world by him. You travel through all kinds are environments and encounter a huge variety of enemies (even a vampire!) in order to stop an ancient wizard from destroying the world.
You use a selection of elements, rather than a mana bar or spellbook, and these can be combined to produce a huge range of effects. You can collect books in the game that provide you with "Magicks" which are specific element combinations that have certain catastrophic effects.
You can have up to four players working co-operatively (Or more accurately TRY to work together) and there are also a few PVP maps where you can work out your frustration on each other. Friendly fire is always active throughout the game so it is quite easy to injure/kill your friends, or even yourself! Sometimes this is the best part of the game...
The game itself has a lot of references to other games, movies and general memes and the humour is fairly funny throughout. If you haven't played this game yet there is a demo available and I would advise playing that if nothing else. I feel that this game is worth the purchase but you will get the most enjoyment out of it if you have a few friends to play with.
Labels:
Action-Adventure,
Arrowhead Studios,
Co-op,
Game,
Magicka,
Paradox Interactive,
Parody
Wednesday, February 1, 2012
The Living Island
A game I have played a lot of recently is Dead Island, it is a FPS/RPG hack and slash game.
You wake up after a rough night of partying to find that a zombie apocalypse has broken out on the island while you slept. You try to escape and run into a bunch of other survivors, they ask you to complete tasks (as you are the only person capable of... blah blah blah) in order to get off the island.
There are four main characters that you can play as, each with their own skills and weapon sets. A Throwing, Firearms, Blunt and Sharp expert.
The main draw of the game is the hack and slash elements. You can pick up most items and use them as melee weapons, now and again you enter firearm sections but the main focus is on the melee combat.
The game is quite enjoyable in short periods but the game is very very repetitive. I can only play it for about an hour at a time due to this. All the quests are very similar, the areas are only slightly different and the enemies, once encountered are constant from then on out.
You wake up after a rough night of partying to find that a zombie apocalypse has broken out on the island while you slept. You try to escape and run into a bunch of other survivors, they ask you to complete tasks (as you are the only person capable of... blah blah blah) in order to get off the island.
There are four main characters that you can play as, each with their own skills and weapon sets. A Throwing, Firearms, Blunt and Sharp expert.
The main draw of the game is the hack and slash elements. You can pick up most items and use them as melee weapons, now and again you enter firearm sections but the main focus is on the melee combat.
The game is quite enjoyable in short periods but the game is very very repetitive. I can only play it for about an hour at a time due to this. All the quests are very similar, the areas are only slightly different and the enemies, once encountered are constant from then on out.
Labels:
Dead Island,
Deep Silver,
Game,
Hack and Slash,
RPG,
Zombie Apocalypse
Wednesday, January 25, 2012
Building Worlds Is Easy! Or not...
A long while ago (pretty much straight after it came out) I bought and played Terraria, At the time however other games piqued my interest more so it didn't get much playtime. After getting a chance to play the game (1.1 release) for a long period of time I have a better idea of how the game works.
Terraria is a 2D side scroller sandbox game, that features RPG elements and a lot of exploration. You start off with very basic tools and need to find materials to build a house and upgrade your items. All the while defending yourself from enemies that spawn. Simple, weak slimes during the day and harder skeletons and zombies at night. Once you have set up your own house the next challenge is to build houses so that NPCs can move in.
NPCs are used as shops that you can sell items to and some of them can sell some really useful items such as a mining helmet that provides a constant light.
Once you have constructed a base of sorts you must then adventure to find items enabling you to enter the Dungeon, the first challenge area of Terraria. You have to defeat a boss in order to enter the Dungeon which will grant you loot to upgrade your items. The next two areas in the game are The Corruption and Jungle (which can be found anywhere on the surface or underground), followed later on by The Hallow and The Underworld (the deepest layer of the game). The rule of thumb is "The deeper you go the harder it gets".
There was a boss added called "The wall of flesh" which unlocks "hard mode" for the game, all enemies are made harder while new enemies start appearing. This helps to add longevity and an extra layer of difficulty once you feel you've "beaten" the game.
I still haven't gotten so far into the game that I can beat the wall of flesh but as far as I am now I am really enjoying the game. Unlike Minecraft it is not purely creative, and has more of a purpose and unlike RPGs you can actually add to the world in your own way.
As an indie game it is fairly cheap and if it is the style of game you enjoy you would get quite a bit of time from it.
Terraria is a 2D side scroller sandbox game, that features RPG elements and a lot of exploration. You start off with very basic tools and need to find materials to build a house and upgrade your items. All the while defending yourself from enemies that spawn. Simple, weak slimes during the day and harder skeletons and zombies at night. Once you have set up your own house the next challenge is to build houses so that NPCs can move in.
NPCs are used as shops that you can sell items to and some of them can sell some really useful items such as a mining helmet that provides a constant light.
Once you have constructed a base of sorts you must then adventure to find items enabling you to enter the Dungeon, the first challenge area of Terraria. You have to defeat a boss in order to enter the Dungeon which will grant you loot to upgrade your items. The next two areas in the game are The Corruption and Jungle (which can be found anywhere on the surface or underground), followed later on by The Hallow and The Underworld (the deepest layer of the game). The rule of thumb is "The deeper you go the harder it gets".
There was a boss added called "The wall of flesh" which unlocks "hard mode" for the game, all enemies are made harder while new enemies start appearing. This helps to add longevity and an extra layer of difficulty once you feel you've "beaten" the game.
I still haven't gotten so far into the game that I can beat the wall of flesh but as far as I am now I am really enjoying the game. Unlike Minecraft it is not purely creative, and has more of a purpose and unlike RPGs you can actually add to the world in your own way.
As an indie game it is fairly cheap and if it is the style of game you enjoy you would get quite a bit of time from it.
Monday, January 16, 2012
On the edge...
A game that received very little notice when it first came out is Brink. It is an objective based FPS.
The game is set around a militaristic/utopian city known as The Ark and there are two factions fighting within. One group The Security are attempting to maintain control and keep everyone within, while the other faction The Resistance are attempting to escape the city and live in freedom.
There is a loose storyline tying all of the missions and objectives together but it has no real impact upon the game itself. The game never changes much from one of two endings, one for each faction.
There are four class sets that you can play, Medic, Engineer, Operative and Soldier, as well as a general set of skills. Each class can perform specific tasks to complete objectives as well as helping the team in certain ways, such as healing and boosting damage.
The unique aspect to this game is the parkour. Depending on what body type you choose, you can leap over obstacles, climb walls and sprint. You would think it would be fairly clunky and un-usable but it actually flows quite well. With a combination of three key presses you can slide beneath enemies and then leap up onto a wall or rail and take them out from behind, the one problem being you have to be fast enough to press them at the right time...
The AI is quite intelligent, and by "quite intelligent" I mean it will kill you very easily if you don't watch out but most likely won't heal you... When your AI partners aren't spazzing out in the corner getting shot they usually do a fairly good job of assisting you but there are always issues when it comes to AI.
Overall this is yet another entertaining title under Bethesda's flag and with the sales right now well worth the purchase in my books. However if you don't like to play as part of a team or would rather be a one man army I'd say you won't enjoy it much, if at all...
The game is set around a militaristic/utopian city known as The Ark and there are two factions fighting within. One group The Security are attempting to maintain control and keep everyone within, while the other faction The Resistance are attempting to escape the city and live in freedom.
There is a loose storyline tying all of the missions and objectives together but it has no real impact upon the game itself. The game never changes much from one of two endings, one for each faction.
There are four class sets that you can play, Medic, Engineer, Operative and Soldier, as well as a general set of skills. Each class can perform specific tasks to complete objectives as well as helping the team in certain ways, such as healing and boosting damage.
The unique aspect to this game is the parkour. Depending on what body type you choose, you can leap over obstacles, climb walls and sprint. You would think it would be fairly clunky and un-usable but it actually flows quite well. With a combination of three key presses you can slide beneath enemies and then leap up onto a wall or rail and take them out from behind, the one problem being you have to be fast enough to press them at the right time...
The AI is quite intelligent, and by "quite intelligent" I mean it will kill you very easily if you don't watch out but most likely won't heal you... When your AI partners aren't spazzing out in the corner getting shot they usually do a fairly good job of assisting you but there are always issues when it comes to AI.
Overall this is yet another entertaining title under Bethesda's flag and with the sales right now well worth the purchase in my books. However if you don't like to play as part of a team or would rather be a one man army I'd say you won't enjoy it much, if at all...
Tuesday, January 10, 2012
The floor will kill you!
A fantastic coop game that I started playing is Killing Floor. It is a stand-alone game that is based on a mod of Unreal Tournament 04.
The player is set against waves of increasingly difficult and more numerous enemies culminating in a type of Boss wave. The more players in the game the more difficult the waves. Enemies can start spawning from pretty much anywhere and provides for a very tense environment while playing as you constantly have to watch your back.
Each player earns cash for a kill and this cash can be spent between waves at a shop that appears randomly on the map. That is provided you can reach it before the next wave starts.
There is also a sort of class system, you choose a "perk" at the beginning of the game which gives you specific benefits. You can level up these "perks" while using any of the other ones but you can only receive the benefits of one at a time.
The atmosphere is very tense and can be somewhat claustrophobic with the narrow tunnels and entrances and it is definitely best played with a few friends. There is also an active modding/map-making scene and a very active community. I think this is one well worth the purchase and you will get plenty of hours of enjoyment (or terror) out of it.
The player is set against waves of increasingly difficult and more numerous enemies culminating in a type of Boss wave. The more players in the game the more difficult the waves. Enemies can start spawning from pretty much anywhere and provides for a very tense environment while playing as you constantly have to watch your back.
Each player earns cash for a kill and this cash can be spent between waves at a shop that appears randomly on the map. That is provided you can reach it before the next wave starts.
There is also a sort of class system, you choose a "perk" at the beginning of the game which gives you specific benefits. You can level up these "perks" while using any of the other ones but you can only receive the benefits of one at a time.
The atmosphere is very tense and can be somewhat claustrophobic with the narrow tunnels and entrances and it is definitely best played with a few friends. There is also an active modding/map-making scene and a very active community. I think this is one well worth the purchase and you will get plenty of hours of enjoyment (or terror) out of it.
Labels:
Co-op,
FPS,
Game,
Killing Floor,
Survival,
Tripwire Interactive
Sunday, January 1, 2012
The tunnels are a dangerous place...
Metro 2033 does what Hellgate: London set out to do. It is a fantastic combination of FPS and Survival Horror.
The game is set in post-apocalyptic Russia, mostly within the metro tunnels. You, playing a character names Artyom, must make your way across Russia travelling through the metro tunnels and sometimes on the irradiated surface.
The game is very immersive by reducing the HUD elements and with some fantastic sound assets it really makes you feel like you are in the world. I found myself at times crouched down in real-life, while waiting for an enemy to pass in-game. The lack of a HUD is immersive without being a hindrance, in most cases, all the information you need is pretty much visual. You can see on your gun when ammo is running low and your flash light starts to get dimmer when the battery is running low.
There are some points in the game where you are involved in cut scenes. Usually these really pull you out of the game and are rather jarring but in Metro2033 they are done really well slipping easily from cut scene to gameplay and back again with no loading screens or sudden cuts from the action.
The only loading screens are between levels or missions and are all very short with a diary type entry, from Artyom, at each one.
One major aspect of the game is the fact that "military grade ammo" is currency, while also still being usable ammo. This means that if you find yourself running low on ammo you can "shoot money". This all helps to build the sense that scavenging is a necessity in this world and again helps with the immersion.
I thoroughly enjoyed the game with its dark atmosphere and terrifying sequences and while being scared to continue on at some points, really wanting to progress through the story. The world is fantastically immersive and well thought out and in my opinion well worth a play.
The game is set in post-apocalyptic Russia, mostly within the metro tunnels. You, playing a character names Artyom, must make your way across Russia travelling through the metro tunnels and sometimes on the irradiated surface.
The game is very immersive by reducing the HUD elements and with some fantastic sound assets it really makes you feel like you are in the world. I found myself at times crouched down in real-life, while waiting for an enemy to pass in-game. The lack of a HUD is immersive without being a hindrance, in most cases, all the information you need is pretty much visual. You can see on your gun when ammo is running low and your flash light starts to get dimmer when the battery is running low.
There are some points in the game where you are involved in cut scenes. Usually these really pull you out of the game and are rather jarring but in Metro2033 they are done really well slipping easily from cut scene to gameplay and back again with no loading screens or sudden cuts from the action.
The only loading screens are between levels or missions and are all very short with a diary type entry, from Artyom, at each one.
One major aspect of the game is the fact that "military grade ammo" is currency, while also still being usable ammo. This means that if you find yourself running low on ammo you can "shoot money". This all helps to build the sense that scavenging is a necessity in this world and again helps with the immersion.
I thoroughly enjoyed the game with its dark atmosphere and terrifying sequences and while being scared to continue on at some points, really wanting to progress through the story. The world is fantastically immersive and well thought out and in my opinion well worth a play.
Monday, November 28, 2011
28 Weeks Later...
A game that I absolutely love is Left4Dead and I completed an achievement that I am massively proud of.
It is a multiplayer co-op game set in the near future soon after a zombie apocalypse has occurred. You play one of four "survivors" that have been brought together due to circumstance and have to work together in order to stay safe and reach freedom. Each of the survivors has a distinct personality (and sometimes they clash) and a back story telling how they arrived in the situation they are in.
You use a range of guns, your standard weapon being a pistol, medkits and pills. The items spawn depending on how well or how badly you are doing and have a number of places in which they can spawn. Rarely in the same place twice.
There are five levels in each campaign, the last one usually being a "survive until rescue arrives" objective, while the first four involve fighting your way through the map. There are certain areas in the game where you have to do a specific task which will alert the "horde" and you will have to fight off or fight your way through several waves.
There are several difficulty levels from Easy to Expert, Easy you can play through solo with barely any effort, while expert is nearly impossible without having 3 (good) human players.
While I was originally a little bit annoyed at how quickly Left4Dead2 was released after the first game when I played it the first time I realised that it was a brand new game and completely worth my money.
Left4Dead2 is a continuation of the first game but following a different group of people. Each of the characters have brand new back stories and personalities.
You start off again with a pistol but you have a choice of melee weapons you can exchange it for. The item list was expanded in the second game as well as the amount of areas where the items could spawn.
There are five new campaigns in the second game and the major difference to the first is that some of the maps are set during the day, creating a brand new atmosphere as you normally wouldn't expect such a horror setting in the daytime.
Again there are difficulty levels from Easy to Expert, But this time a new difficulty is included called Realism. Realism is expert mode but it has no UI help tips or character outlines. This makes it harder to see when an ally is in trouble or spot where an item is in a room.
My proudest moment (to date) was when I completed all of the campaigns on expert by myself.
I have gotten over 200 hours of fun out of these two games, a lot of this by myself, but with a few friends you could get a lot more enjoyment out of them. You can usually find one or other of these games on sale on Steam, it is more worthwhile (at the moment) to just get the second game as it is getting backdated with the maps from the first game.
It is a multiplayer co-op game set in the near future soon after a zombie apocalypse has occurred. You play one of four "survivors" that have been brought together due to circumstance and have to work together in order to stay safe and reach freedom. Each of the survivors has a distinct personality (and sometimes they clash) and a back story telling how they arrived in the situation they are in.
You use a range of guns, your standard weapon being a pistol, medkits and pills. The items spawn depending on how well or how badly you are doing and have a number of places in which they can spawn. Rarely in the same place twice.
There are five levels in each campaign, the last one usually being a "survive until rescue arrives" objective, while the first four involve fighting your way through the map. There are certain areas in the game where you have to do a specific task which will alert the "horde" and you will have to fight off or fight your way through several waves.
There are several difficulty levels from Easy to Expert, Easy you can play through solo with barely any effort, while expert is nearly impossible without having 3 (good) human players.
While I was originally a little bit annoyed at how quickly Left4Dead2 was released after the first game when I played it the first time I realised that it was a brand new game and completely worth my money.
Left4Dead2 is a continuation of the first game but following a different group of people. Each of the characters have brand new back stories and personalities.
You start off again with a pistol but you have a choice of melee weapons you can exchange it for. The item list was expanded in the second game as well as the amount of areas where the items could spawn.
There are five new campaigns in the second game and the major difference to the first is that some of the maps are set during the day, creating a brand new atmosphere as you normally wouldn't expect such a horror setting in the daytime.
Again there are difficulty levels from Easy to Expert, But this time a new difficulty is included called Realism. Realism is expert mode but it has no UI help tips or character outlines. This makes it harder to see when an ally is in trouble or spot where an item is in a room.
My proudest moment (to date) was when I completed all of the campaigns on expert by myself.
I have gotten over 200 hours of fun out of these two games, a lot of this by myself, but with a few friends you could get a lot more enjoyment out of them. You can usually find one or other of these games on sale on Steam, it is more worthwhile (at the moment) to just get the second game as it is getting backdated with the maps from the first game.
Saturday, November 19, 2011
All Hail Trigon!!
A game I have been looking forward to playing DC Universe for a very long time (since first seeing it in action!) and when it went free to play I got my chance.
The first thing I should start off by saying is that in the first week of free-play, DCUO had a lot of lag and disconnect issues but they very quickly implemented fixes and upgraded the servers. I don't think anyone was expecting the influx they received.
Secondly I was not impressed with their character creator, Not in comparison with many other MMOs I've played. You can't change the facial structure or specific details of the characters, as well as the selection of costume pieces being very limited. However when you get in-game you can collect items that will unlock more costume styles as you play, So you might end up getting the exact look you want after you create the character.
The fact that the game is set in the DC Universe means there are a lot of iconic characters running around the place. This helps immerse you in the game a lot more than if you had a bunch of made-up-on-the-spot characters telling you what to do. Everyone knows Batman, Superman and Joker and knows at least some of their story giving you some angle to enter the story at.
Another story aspect that completely blew me away was the introduction cinematic. It is the single greatest explanation of a character's appearance in an MMO that I've seen and a fantastic trailer regardless. (http://www.youtube.com/watch?v=0AnQ-p4cU8w this is the best version I could find. Watch in 1080p and full screen for best results.)
The actual game play is very good. It is a huge change to something like WOW where it is completely gear and skill tree based. In DCUO you can have a very strange combination of skills and still do just as well as someone with "optimal" skills, in PVE. The quests are all story based and very entertaining but you can sometimes find that they drag on a little bit too much. You could be collecting 25 of something when 10 would have suited just as well.
The PVP in DCUO is rather imbalanced, stuns are king and nothing is going to change that. If you have a hotbar of six stuns you can pretty much beat anyone. This is sometimes good as a low level player can actually beat a max level player is they are skilled and fast enough, but if you get caught out in any way you are going to die and there really is not much you can do about it.
There is an arena called legends where you pick an Iconic Hero/Villain and you play as them an in the beginning arenas you are all on the same baseline and it is fairly balanced, but as soon as you meet people who have been able to unlock other characters it becomes unbalanced again.
DC Universe Online is a fantastic game and with a few PVP and PVE tweaks will be one of the greatest MMOs out there but as it is at the moment it has a few too many issues to hold that title. This however didn't stop me paying for the Premium account as I know I will play it for a long time to come.
If you like DC Comics/Universe then definitely give the free version of the game a try as it certainly tickles that spot for a comic book nerd like me.
The first thing I should start off by saying is that in the first week of free-play, DCUO had a lot of lag and disconnect issues but they very quickly implemented fixes and upgraded the servers. I don't think anyone was expecting the influx they received.
Secondly I was not impressed with their character creator, Not in comparison with many other MMOs I've played. You can't change the facial structure or specific details of the characters, as well as the selection of costume pieces being very limited. However when you get in-game you can collect items that will unlock more costume styles as you play, So you might end up getting the exact look you want after you create the character.
The fact that the game is set in the DC Universe means there are a lot of iconic characters running around the place. This helps immerse you in the game a lot more than if you had a bunch of made-up-on-the-spot characters telling you what to do. Everyone knows Batman, Superman and Joker and knows at least some of their story giving you some angle to enter the story at.
Another story aspect that completely blew me away was the introduction cinematic. It is the single greatest explanation of a character's appearance in an MMO that I've seen and a fantastic trailer regardless. (http://www.youtube.com/watch?v=0AnQ-p4cU8w this is the best version I could find. Watch in 1080p and full screen for best results.)
The actual game play is very good. It is a huge change to something like WOW where it is completely gear and skill tree based. In DCUO you can have a very strange combination of skills and still do just as well as someone with "optimal" skills, in PVE. The quests are all story based and very entertaining but you can sometimes find that they drag on a little bit too much. You could be collecting 25 of something when 10 would have suited just as well.
The PVP in DCUO is rather imbalanced, stuns are king and nothing is going to change that. If you have a hotbar of six stuns you can pretty much beat anyone. This is sometimes good as a low level player can actually beat a max level player is they are skilled and fast enough, but if you get caught out in any way you are going to die and there really is not much you can do about it.
There is an arena called legends where you pick an Iconic Hero/Villain and you play as them an in the beginning arenas you are all on the same baseline and it is fairly balanced, but as soon as you meet people who have been able to unlock other characters it becomes unbalanced again.
DC Universe Online is a fantastic game and with a few PVP and PVE tweaks will be one of the greatest MMOs out there but as it is at the moment it has a few too many issues to hold that title. This however didn't stop me paying for the Premium account as I know I will play it for a long time to come.
If you like DC Comics/Universe then definitely give the free version of the game a try as it certainly tickles that spot for a comic book nerd like me.
Saturday, November 5, 2011
Viva La Human!
This is the day I have waited a very long time for (Well honestly the day I played the game was the day I waited for but still!)...
Deus Ex: Human Revolution.
It is only fair that I compare it to the original Deus Ex and point out the good and bad points.
First off the tutorial/prologue shows you the basic mechanics of the game while also introducing you to the story. It is quite nice as you don't feel like you are doing a tutorial. This is different from the original in that there is no ACTUAL tutorial assault course.
A big change from the original game is the removal of the skills/experience system. You still gain experience for completing quests and exploring etc. But now instead of putting your experience into certain skills you use that experience to level up your augmentations. This, while not keeping exactly with the original, was a slight enough difference that it didn't take away from the "levelling" feel of the game.
Human Revolution gave you several ways to approach scenarios in keeping with the series. However it has limited those choices to quite a large extent. This was rather disappointing but to be fair it is rather difficult to script the freedom you had in Deus Ex as the freedom was only there pretty much as a glitch or a non-scripted sequence. It still felt lacking in a lot of areas however when you could only go certain ways and not be as creative as in the original.
As in the gameplay, the conversations were slightly more restricted too. There was a nice new feature added however that I quite enjoyed that allowed you to influence people. I was very glad that this was added as it did free up conversations somewhat.
One thing that really disappointed me about the game however was the intro music. It wasn't the classic Deus Ex theme, a crucial part of any Deus Ex game (even Invisible War had it!)
Deus Ex: Human Revolution is in my opinion a very worthy sequel to the classic Deus Ex. It is not exactly the same in all aspects but the bits that have changed have, for the most part, changed for the better.
And let's face it... Your character is a bad-ass!
Deus Ex: Human Revolution.
It is only fair that I compare it to the original Deus Ex and point out the good and bad points.
First off the tutorial/prologue shows you the basic mechanics of the game while also introducing you to the story. It is quite nice as you don't feel like you are doing a tutorial. This is different from the original in that there is no ACTUAL tutorial assault course.
A big change from the original game is the removal of the skills/experience system. You still gain experience for completing quests and exploring etc. But now instead of putting your experience into certain skills you use that experience to level up your augmentations. This, while not keeping exactly with the original, was a slight enough difference that it didn't take away from the "levelling" feel of the game.
Human Revolution gave you several ways to approach scenarios in keeping with the series. However it has limited those choices to quite a large extent. This was rather disappointing but to be fair it is rather difficult to script the freedom you had in Deus Ex as the freedom was only there pretty much as a glitch or a non-scripted sequence. It still felt lacking in a lot of areas however when you could only go certain ways and not be as creative as in the original.
As in the gameplay, the conversations were slightly more restricted too. There was a nice new feature added however that I quite enjoyed that allowed you to influence people. I was very glad that this was added as it did free up conversations somewhat.
One thing that really disappointed me about the game however was the intro music. It wasn't the classic Deus Ex theme, a crucial part of any Deus Ex game (even Invisible War had it!)
Deus Ex: Human Revolution is in my opinion a very worthy sequel to the classic Deus Ex. It is not exactly the same in all aspects but the bits that have changed have, for the most part, changed for the better.
And let's face it... Your character is a bad-ass!
Labels:
Action-RPG,
Adam Jenson,
Deus Ex,
Eidos Interactive,
Game,
Human Revolution,
Square Enix
No Machinima In Sight...
A game that I have played several (hundred) times is Deus Ex. It is one of my favourite games and in my opinion an absolute pinnacle of good game creation. (Developers take note!)
First of all there is an option to do a tutorial, but it is not forced upon you. The "starter area" is easy enough that you can pick up how to play as you go along as well as get to grips with the different weapon types without it being "spoon-fed" to you.
Deus Ex is called an RPG-FPS as it has a level-up system with skills and your performance can sometimes depend on how trained you are in certain skills, but it also does not hamper your performance, just enhances it.
There are several ways to approach each challenge in the game. You can fight everything that moves, you can talk down all your enemies, you can sneak through air vents or you can use a mix of all of the above. It is completely down to you how you handle each situation. There are even some areas where you can do something that would normally be completely game breaking and the game just continues on!
The overall story of the game is that the world has developed to the stage of "Nano-Augmentation" and they are in wide use. Your character is in the top tier of augmentation and is an anti-terrorist agent in UNATCO. He later uncovers a disturbing plot and the game progresses from there.
The most impressive thing about the game is that it allows you so many options in all aspects of the game even down to conversation. There are so many hidden items and secrets in the game as well, even I have not found them all, in my many playthroughs.
Overall I believe this game to be a foundation block in gaming history and I really hope that new developers will look back and start to take a leaf out of Ion Storm's book...
First of all there is an option to do a tutorial, but it is not forced upon you. The "starter area" is easy enough that you can pick up how to play as you go along as well as get to grips with the different weapon types without it being "spoon-fed" to you.
Deus Ex is called an RPG-FPS as it has a level-up system with skills and your performance can sometimes depend on how trained you are in certain skills, but it also does not hamper your performance, just enhances it.
There are several ways to approach each challenge in the game. You can fight everything that moves, you can talk down all your enemies, you can sneak through air vents or you can use a mix of all of the above. It is completely down to you how you handle each situation. There are even some areas where you can do something that would normally be completely game breaking and the game just continues on!
The overall story of the game is that the world has developed to the stage of "Nano-Augmentation" and they are in wide use. Your character is in the top tier of augmentation and is an anti-terrorist agent in UNATCO. He later uncovers a disturbing plot and the game progresses from there.
The most impressive thing about the game is that it allows you so many options in all aspects of the game even down to conversation. There are so many hidden items and secrets in the game as well, even I have not found them all, in my many playthroughs.
Overall I believe this game to be a foundation block in gaming history and I really hope that new developers will look back and start to take a leaf out of Ion Storm's book...
Labels:
Action-RPG,
Deus Ex,
Eidos Interactive,
Game,
Ion Storm,
JC Denton
Saturday, October 22, 2011
Defense of the Dungeon!
A game that I played all this week is Dungeon Defenders. An indie title that combines both hack and slash and tower defence elements.
The concept first of all is somewhat unique. Not many developers have attempted this combination, and I have to say: It works!
There are four classes you can choose from Apprentice, Huntress, Squire and Monk. Each of these has their own set of skills, weapon type and even traps, each character has its own play style. You can play all of them solo, despite their chosen role or you can slot directly into that role when playing co-op.
There are several maps each completely different from the last and once you have completed each map you unlock challenges, which are much harder than the original maps.
The art style is very cool, very cartoony and somewhat childish. The characters are all children and are very "chibi" versions of the adult forms. This lends a nice bit of silliness to an otherwise "serious" game. Nothing quite as silly as watching a young knight with no pants on kill a wyvern...
There isn't a huge amount I can say about the game. I find it highly entertaining and for only €15 I think it is definitely worth it.
The concept first of all is somewhat unique. Not many developers have attempted this combination, and I have to say: It works!
There are four classes you can choose from Apprentice, Huntress, Squire and Monk. Each of these has their own set of skills, weapon type and even traps, each character has its own play style. You can play all of them solo, despite their chosen role or you can slot directly into that role when playing co-op.
There are several maps each completely different from the last and once you have completed each map you unlock challenges, which are much harder than the original maps.
The art style is very cool, very cartoony and somewhat childish. The characters are all children and are very "chibi" versions of the adult forms. This lends a nice bit of silliness to an otherwise "serious" game. Nothing quite as silly as watching a young knight with no pants on kill a wyvern...
There isn't a huge amount I can say about the game. I find it highly entertaining and for only €15 I think it is definitely worth it.
Monday, October 17, 2011
Muzaks! Michael Hoenig
While it might not be a band/group, Michael Hoenig is one of my favourite composers. I originally got to know him due to his work on the soundtrack of the Baldur's Gate series. Something that I still am in awe of today nearly 14 years after I first played the game...
Hoenig has also worked on a huge list of movies such as "Dracula3000" and "After Alice" as well as on a short lived tv series called "Dark Skies". He has his own recording studio and as such was brought on to compose on many films and tv series due to the ease and lack of expense associated with hiring him.
The pieces he composes are full of life and really suit the environment they are created for. Whether the track is supposed to be slow and dark, giving the impression of foreboding, or whether it is full of fun and light, making you think of mischievous children.
Overall he always creates tracks that suit the theme and I have always enjoyed them.
Hoenig has also worked on a huge list of movies such as "Dracula3000" and "After Alice" as well as on a short lived tv series called "Dark Skies". He has his own recording studio and as such was brought on to compose on many films and tv series due to the ease and lack of expense associated with hiring him.
The pieces he composes are full of life and really suit the environment they are created for. Whether the track is supposed to be slow and dark, giving the impression of foreboding, or whether it is full of fun and light, making you think of mischievous children.
Overall he always creates tracks that suit the theme and I have always enjoyed them.
Wednesday, October 5, 2011
Muzaks! Disturbed
Disturbed, one of my favourite bands, is a Hard Rock group from Chicago. They formed in 1996 when vocalist, David Draiman, joined previously the band was known as Brawl but after recording a demo the vocalist left the group.
Disturbed are a fairly issue-oriented band in that a lot of tracks on their albums focus on sensitive or political issues. The album "Believe" has a lot about the religious differences the band have, four members with four different religions, and how their religions do not affect how they see the world.
A consistent part of Disturbed's music is Draiman's guttural howls and bestial roars, alongside his deep melodic vocals the contrasting roars add a unique yet distinct sound to the tracks.
Down with the Sickness is probably the most well known track from Disturbed and one of the first songs I heard from them. It features a guttural howl that repeats throughout the track and is really a key piece of how the song is structured.
Land of Confusion is a cover of the 1986 version by Genesis. The video has a full figure depiction of "The Guy", Disturbed's mascot, leading a revolution against soldiers of an oppressive regime, to finally lead the way to the Real Power and to topple the corrupt government. It should be noted that this was recorded around the time of President George Bush's reign and was a piece of commentary on his political policies.
Disturbed are a fairly issue-oriented band in that a lot of tracks on their albums focus on sensitive or political issues. The album "Believe" has a lot about the religious differences the band have, four members with four different religions, and how their religions do not affect how they see the world.
A consistent part of Disturbed's music is Draiman's guttural howls and bestial roars, alongside his deep melodic vocals the contrasting roars add a unique yet distinct sound to the tracks.
Down with the Sickness is probably the most well known track from Disturbed and one of the first songs I heard from them. It features a guttural howl that repeats throughout the track and is really a key piece of how the song is structured.
Land of Confusion is a cover of the 1986 version by Genesis. The video has a full figure depiction of "The Guy", Disturbed's mascot, leading a revolution against soldiers of an oppressive regime, to finally lead the way to the Real Power and to topple the corrupt government. It should be noted that this was recorded around the time of President George Bush's reign and was a piece of commentary on his political policies.
Comix: Goblins
Goblins is a Dungeons & Dragons based fantasy webcomic taken from the perspective of the "Monsters".
The story follows a group of goblins, who have been separated from their tribe due to adventurers, and have decided to start levelling up as players rather than NPCs. It is sometimes rather tongue-in-cheek with its humour and sometimes breaks The Fourth Wall but usually the comedy and story stays within the universe itself.
As with most comics from time to time filler pages are required and even these tend to be character lore pages or back stories, which really helps provide huge depth to the universe in question.
The artist Tarol Hunt (Thunt) has been a DM of D&D games for several years and has a very in-depth knowledge of the rules and how best to break or bend them, that it is easy enough for him to construct a story, much as he would as a DM.
If you have an interest in D&D or the universe then you should check out this quirky comic that takes a look at things a little bit differently.
The story follows a group of goblins, who have been separated from their tribe due to adventurers, and have decided to start levelling up as players rather than NPCs. It is sometimes rather tongue-in-cheek with its humour and sometimes breaks The Fourth Wall but usually the comedy and story stays within the universe itself.
As with most comics from time to time filler pages are required and even these tend to be character lore pages or back stories, which really helps provide huge depth to the universe in question.
The artist Tarol Hunt (Thunt) has been a DM of D&D games for several years and has a very in-depth knowledge of the rules and how best to break or bend them, that it is easy enough for him to construct a story, much as he would as a DM.
If you have an interest in D&D or the universe then you should check out this quirky comic that takes a look at things a little bit differently.
Comix: Cyanide & Happiness
For those of us with a slightly more gloomy outlook on life there is a fantastically twisted comic by the name of Cyanide & Happiness (C&H). One word of warning: If you are easily offended this comic will tell you to go fuck yourself...
C&H takes a rather twisted view of situations, in an attempt to make everyone see the brighter side of life. It takes the most bizarre, topical and sometimes horrific instances of life and makes it into a really strangely funny strip. It does not feature any sort of continuity or story but rather goes for the individual comic, sometimes with recurring characters.
Each comic is usually crude humour or a play on words and often does not have the ending that you would expect, frequently going for the cheap laugh factor rather than the sophisticated audience. They are in no way worried about offending anyone (Unless it is harmful to their health of course) and a lot of their comics are rather offensive in one way or another.
A special feature they hold once in a while is "Depressing Comic Week", specifically designed to make the most depression comics they can, yet still make them somewhat funny.
If you are looking for some simple, strange comedy to get you through a long work-day, this is most likely the comic for you.
C&H takes a rather twisted view of situations, in an attempt to make everyone see the brighter side of life. It takes the most bizarre, topical and sometimes horrific instances of life and makes it into a really strangely funny strip. It does not feature any sort of continuity or story but rather goes for the individual comic, sometimes with recurring characters.
Each comic is usually crude humour or a play on words and often does not have the ending that you would expect, frequently going for the cheap laugh factor rather than the sophisticated audience. They are in no way worried about offending anyone (Unless it is harmful to their health of course) and a lot of their comics are rather offensive in one way or another.
A special feature they hold once in a while is "Depressing Comic Week", specifically designed to make the most depression comics they can, yet still make them somewhat funny.
If you are looking for some simple, strange comedy to get you through a long work-day, this is most likely the comic for you.
Wednesday, September 28, 2011
Comix: Questionable Content
While I don't normally write about webcomics, after reading this one I felt I had to put it's name out there.
Questionable Content (QC) is a comic about an indie rocker by the name of Marten. He meets a whole host of interesting characters (mostly female) who cause havoc in his previously very dull life.
Over the course of about seven years the comic has developed artistically and even the writing, which was fantastic to begin with, has massively improved.
The jokes are very intelligent observations on life, strange situations, music and the odd time: toilet humour. These all create a very entertaining script for the range of characters.
While the comic has been running for about seven years, a little over two years has passed in comic time. This gives the comic a very easy pace and doesn't make you feel rushed while reading it.
It updates five days a week so if you only get a chance once a week to catch up you have a good bit of story to read through.
The one thing I absolutely love about this comic though is the fact that it feeds my addiction to music. It keeps mentioning different bands many of which I have never heard of and giving me a chance to try a different sound out. It is also very good at describing what type of music it is as well so you at least have some idea of what you will like or dislike.
EDIT: There is one additional thing that I previously forgot to mention. A lot of comics archive by date, by comic name or by some other weird system making it hard to find a specific page when you want it QC archives by number. This means if I stopped reading at number 301 I can pick it up again just by typing 302 into the address bar making "continuing the story" a lot simpler.
Questionable Content (QC) is a comic about an indie rocker by the name of Marten. He meets a whole host of interesting characters (mostly female) who cause havoc in his previously very dull life.
Over the course of about seven years the comic has developed artistically and even the writing, which was fantastic to begin with, has massively improved.
The jokes are very intelligent observations on life, strange situations, music and the odd time: toilet humour. These all create a very entertaining script for the range of characters.
While the comic has been running for about seven years, a little over two years has passed in comic time. This gives the comic a very easy pace and doesn't make you feel rushed while reading it.
It updates five days a week so if you only get a chance once a week to catch up you have a good bit of story to read through.
The one thing I absolutely love about this comic though is the fact that it feeds my addiction to music. It keeps mentioning different bands many of which I have never heard of and giving me a chance to try a different sound out. It is also very good at describing what type of music it is as well so you at least have some idea of what you will like or dislike.
EDIT: There is one additional thing that I previously forgot to mention. A lot of comics archive by date, by comic name or by some other weird system making it hard to find a specific page when you want it QC archives by number. This means if I stopped reading at number 301 I can pick it up again just by typing 302 into the address bar making "continuing the story" a lot simpler.
Labels:
Jeph Jacques,
QC,
Questionable Content,
Web Comic
Tuesday, September 27, 2011
Muzaks! Hinder
While at first glance at the content of some of Hinder's song they may look like a generic rock band with songs about sex, love and rock n' roll.
However when you listen to a few of their tracks it really hits you that they are rather unique in their writing. The lyrics are all very entertaining, either funny or thought provoking, and are in no way as generic as you might expect.
There are two very good examples of this.
Room21 is a song about a man meeting a girl in a bar and hooking up with her for the night. It is described in a very funny manner and has a very entertaining thread throughout
Lips of an Angel is about a man who is in a relationship but is still in love with his ex, as she is with him, and I am fairly sure that a lot of us know that feeling rather well... The entire song is very heartfelt and one can only assume that some part of it at least is written from real-life experience.
These two songs are favourites of mine and even if you don't have any interest in Rock you should have a listen to them, at least to appreciate the lyrics.
However when you listen to a few of their tracks it really hits you that they are rather unique in their writing. The lyrics are all very entertaining, either funny or thought provoking, and are in no way as generic as you might expect.
There are two very good examples of this.
Room21 is a song about a man meeting a girl in a bar and hooking up with her for the night. It is described in a very funny manner and has a very entertaining thread throughout
Lips of an Angel is about a man who is in a relationship but is still in love with his ex, as she is with him, and I am fairly sure that a lot of us know that feeling rather well... The entire song is very heartfelt and one can only assume that some part of it at least is written from real-life experience.
These two songs are favourites of mine and even if you don't have any interest in Rock you should have a listen to them, at least to appreciate the lyrics.
Labels:
Hinder,
Music,
Universal Motown,
Universal Republic
Tuesday, September 20, 2011
Muzaks! 3 Doors Down
A band I have known about for years yet never actually heard any of their music (knowingly at least) is 3 Doors Down, A progressive/Hard rock band from the mid 90's.
The first song I actually heard from them was a song called Kryptonite a fantastically written piece about a man giving himself completely to a woman he loves. Giving her the ability to "destroy" him. Something I am sure almost everyone has gone through at some stage.
Now let me clarify the above statement was my FIRST impression of what the song meant. After listening to the song and watching the video (several hundred times) I have realised that there are plenty of different interpretations of what the song can mean.
After watching the video my second impression was that it is about ageing, When you are young you have strength and a sound mind and can do almost anything but as you get older you start to lose that strength and can find it harder to do even simple things.
No matter what your interpretation of the song you have to admit that it is a fantastic piece of lyrical and musical writing and luckily enough it is only one example of this fantastic band.
I would ask everyone to definitely look this band up on youtube and have a listen to several of their songs. I can most certainly appreciate some really talented people and would hope that you can too...
The first song I actually heard from them was a song called Kryptonite a fantastically written piece about a man giving himself completely to a woman he loves. Giving her the ability to "destroy" him. Something I am sure almost everyone has gone through at some stage.
Now let me clarify the above statement was my FIRST impression of what the song meant. After listening to the song and watching the video (several hundred times) I have realised that there are plenty of different interpretations of what the song can mean.
After watching the video my second impression was that it is about ageing, When you are young you have strength and a sound mind and can do almost anything but as you get older you start to lose that strength and can find it harder to do even simple things.
No matter what your interpretation of the song you have to admit that it is a fantastic piece of lyrical and musical writing and luckily enough it is only one example of this fantastic band.
I would ask everyone to definitely look this band up on youtube and have a listen to several of their songs. I can most certainly appreciate some really talented people and would hope that you can too...
Labels:
3 Doors Down,
Hard Rock,
Music,
Universal Republic
Wednesday, September 14, 2011
In the Emperor's Name!
A game that I have had my eye on for a long time now is Space Marine. While I loved the Dawn of War series (I mean the first ones because the second one sucked...) I found they lacked that visceral edge that Space Marine appears to have.
I haven't had the chance to play the full game yet so I can only base this off of playing the demo.
You start the game with a basic set of weapons, Bolt Pistol and Chainsword (which are awesome by the way) and you are pretty much thrown into the story, and more importantly into the hordes of enemies.
The first time you fire your Bolt Pistol, you feel like You are ACTUALLY FIRING your Bolt Pistol. The sound is absolute perfection, there are plenty of war games that have the sound of a gun and that's great they sound like guns. This sounds like a Bolt Pistol, a fictional futuristic weapon that fires a uranium slug.
Yea... That's how good they made it sound...
The combat in general is really good as it throws you, a somewhat indestructible Space Marine, against Hordes of weaker Orks. This lets you throw yourself into the fights and really get into the action, rather than the duck and cover combat that seems to have become the standard for most shooters...
The game is pretty much linear as far as I can tell, with a few side paths that may contain ammo or collectables.
The voice acting is very good. The graphics while not amazing are quite detailed and the blood and gore while fighting makes up for any lacking graphics...
Overall it is a quite enjoyable hack and slash/third person shooter game and it is even more enjoyable for someone really interested in 40k. However I don't know if it is worth the asking price right now I would say to definately play the demo if you have any interest in it and then decide for yourself if it is worth the investment.
I haven't had the chance to play the full game yet so I can only base this off of playing the demo.
You start the game with a basic set of weapons, Bolt Pistol and Chainsword (which are awesome by the way) and you are pretty much thrown into the story, and more importantly into the hordes of enemies.
The first time you fire your Bolt Pistol, you feel like You are ACTUALLY FIRING your Bolt Pistol. The sound is absolute perfection, there are plenty of war games that have the sound of a gun and that's great they sound like guns. This sounds like a Bolt Pistol, a fictional futuristic weapon that fires a uranium slug.
Yea... That's how good they made it sound...
The combat in general is really good as it throws you, a somewhat indestructible Space Marine, against Hordes of weaker Orks. This lets you throw yourself into the fights and really get into the action, rather than the duck and cover combat that seems to have become the standard for most shooters...
The game is pretty much linear as far as I can tell, with a few side paths that may contain ammo or collectables.
The voice acting is very good. The graphics while not amazing are quite detailed and the blood and gore while fighting makes up for any lacking graphics...
Overall it is a quite enjoyable hack and slash/third person shooter game and it is even more enjoyable for someone really interested in 40k. However I don't know if it is worth the asking price right now I would say to definately play the demo if you have any interest in it and then decide for yourself if it is worth the investment.
Labels:
Game,
Games Workshop,
Hack and Slash,
Orks,
Relic,
Space Marine,
Third Person Shooter,
THQ,
Ultramarine,
Warhammer 40k
Tuesday, September 6, 2011
Muzaks! Ayria
Ayria is a solo artist project by Jennifer Parkin.
The name "Ayria" original was mentioned that it meant "Awesome, Yeah Really, I'm Awesome" but later became the female name for the act.
I originally discovered Ayria from LastFM. The first song I listened to was "Post-Apocalyptic Girl". Honestly because the picture associated with it was a really cute girl, but once I started listening I was fascinated with the sound of the group and decided to look for more.
Jennifer's melodic high feminine voice is a great contrast to the heavier rave/metal beats. Surprisingly for a rave/metal group the lyrics actually have a lot of meaning behind them and come across quite strongly in the music. The songs were mostly written from Jennifer's personal experiences and this shows. Each track sounds original and unique, none of the tracks are duplicates of the last, something which a lot of artists find hard to do (Some of my favourite artists included).
While Ayria may not be everyone's cup of tea, she has fast become one of my favourites and will always be on my Mp3 player. I will include a link to Horrible Dream here for anyone who might be interested to listen to a track or twelve.
The name "Ayria" original was mentioned that it meant "Awesome, Yeah Really, I'm Awesome" but later became the female name for the act.
I originally discovered Ayria from LastFM. The first song I listened to was "Post-Apocalyptic Girl". Honestly because the picture associated with it was a really cute girl, but once I started listening I was fascinated with the sound of the group and decided to look for more.
Jennifer's melodic high feminine voice is a great contrast to the heavier rave/metal beats. Surprisingly for a rave/metal group the lyrics actually have a lot of meaning behind them and come across quite strongly in the music. The songs were mostly written from Jennifer's personal experiences and this shows. Each track sounds original and unique, none of the tracks are duplicates of the last, something which a lot of artists find hard to do (Some of my favourite artists included).
While Ayria may not be everyone's cup of tea, she has fast become one of my favourites and will always be on my Mp3 player. I will include a link to Horrible Dream here for anyone who might be interested to listen to a track or twelve.
Monday, August 29, 2011
More like From Dirt
My first thoughts of From Dust were "Hmmm this is a nice world builder game, Kind of like Populous" The next few minutes decided to change my opinions completely...
From Dust is more of a puzzle type game than anything else. You have to figure out what combination of powers and item locations along with a whole host of other things will allow you to proceed to the next level.
The game is amazingly difficult and that makes it even more fun. I spent a very long time trying to reach a very specific location and then realised that if I went a different way I would most likely complete the level.
Unfortunately I ended up getting washed out and had to start all over again... Of course I got frustrated and closed the game down, only to open it again several minutes later. It is a game that keeps dragging you back in.
Unfortunately there are some annoying bits, such as your people not being able to do anything for themselves and the inability to control them individually. As well as the controls being rather clunky and hard to control. One major downside to it is Ubisoft's stupid decision to put terrible "always online" DRM in the game. If you disconnect even for a second the game shuts down, meaning you lose all your progress...
Despite this though it is a very enjoyable (If challenging game).
It currently costs €15 so I would advise definitely picking it up if it goes on sale.
From Dust is more of a puzzle type game than anything else. You have to figure out what combination of powers and item locations along with a whole host of other things will allow you to proceed to the next level.
The game is amazingly difficult and that makes it even more fun. I spent a very long time trying to reach a very specific location and then realised that if I went a different way I would most likely complete the level.
Unfortunately I ended up getting washed out and had to start all over again... Of course I got frustrated and closed the game down, only to open it again several minutes later. It is a game that keeps dragging you back in.
Unfortunately there are some annoying bits, such as your people not being able to do anything for themselves and the inability to control them individually. As well as the controls being rather clunky and hard to control. One major downside to it is Ubisoft's stupid decision to put terrible "always online" DRM in the game. If you disconnect even for a second the game shuts down, meaning you lose all your progress...
Despite this though it is a very enjoyable (If challenging game).
It currently costs €15 so I would advise definitely picking it up if it goes on sale.
Tuesday, August 23, 2011
Championship of Well Knowns!
A game I have been playing a lot of recently is a brilliant Free to play DOTA-esque game called League of Legends.
I have invested a lot of time and some money into it and have finally found the play style that suits me best.
Bearing in mind that I am still only in the beginner bracket and haven't yet gone for any more competitive games (mainly because the community is very competitive and hard to play with) I have gained a large number of different champions to play with. Each with their own unique play style and item selections.
However I have always been a bit of an oddball when it comes to item selections and have been trying out different sets than what would be the most common, most of which work quite well but still need a little bit of balancing.
One major necessity of LOL is communication, you need to know what enemies are where, letting everyone know you are leaving a lane, call for help, etc.
It is a nice skill based, strategy game that is a nice mix of fast and slow gameplay.
You need to be able to react quickly to different circumstances and be able to keep an eye out for everything that is going on.
You can also take your time for the majority of the game as you don't feel any major pressure to get anywhere or finish off any objectives.
One of the main problems with the game is that it is very time-consuming as each game can (depending on how good the team is) last up to an hour.
There is a huge debate between two communities, League of Legends and Heroes of Newerth. Both believing their own game is the best. The truth is they are exactly the same (with a few small differences) In my opinion I would rather play LOL as you have to earn the champions as you play, it gives me a reason to keep playing the game, whereas if I bought HON (getting access to all the heroes etc straight away) I would probably play for a few weeks and never touch it again...
I really enjoy this game and as it is constantly updating I feel that there is always something to play towards, being a collector I want to own all the Champions as some stage...
It is a fantastic game and as it is free is worth at least a trial. However if you would rather pay then you can buy Heroes of Newerth which is pretty much the same game.
I have invested a lot of time and some money into it and have finally found the play style that suits me best.
Bearing in mind that I am still only in the beginner bracket and haven't yet gone for any more competitive games (mainly because the community is very competitive and hard to play with) I have gained a large number of different champions to play with. Each with their own unique play style and item selections.
However I have always been a bit of an oddball when it comes to item selections and have been trying out different sets than what would be the most common, most of which work quite well but still need a little bit of balancing.
One major necessity of LOL is communication, you need to know what enemies are where, letting everyone know you are leaving a lane, call for help, etc.
It is a nice skill based, strategy game that is a nice mix of fast and slow gameplay.
You need to be able to react quickly to different circumstances and be able to keep an eye out for everything that is going on.
You can also take your time for the majority of the game as you don't feel any major pressure to get anywhere or finish off any objectives.
One of the main problems with the game is that it is very time-consuming as each game can (depending on how good the team is) last up to an hour.
There is a huge debate between two communities, League of Legends and Heroes of Newerth. Both believing their own game is the best. The truth is they are exactly the same (with a few small differences) In my opinion I would rather play LOL as you have to earn the champions as you play, it gives me a reason to keep playing the game, whereas if I bought HON (getting access to all the heroes etc straight away) I would probably play for a few weeks and never touch it again...
I really enjoy this game and as it is constantly updating I feel that there is always something to play towards, being a collector I want to own all the Champions as some stage...
It is a fantastic game and as it is free is worth at least a trial. However if you would rather pay then you can buy Heroes of Newerth which is pretty much the same game.
Labels:
DOTA,
Free To Play,
Game,
Heroes of Newerth,
HON,
League of Legends,
LOL,
Riot Games
Monday, August 1, 2011
Absence
I feel I must apologise for my absence over the past while.
I am currently occupied with some websites that I am building completely from scratch and this is mostly taking up my time. I am however getting a lot of experience from this and hopefully will provide me with a lot of opportunities in the future
As well as work some personal issues have kept me from writing as much as I would like. I am hoping that everything will be sorted in the next few weeks but unfortunately I cannot know for sure.
I have a couple of writing projects that I am working on part-time that I will release when I feel comfortable with the amount of work done, Hopefully you will enjoy them.
Also watch this space for further projects down the line. I have high hopes for my next few endeavours.
I appreciate your patience with me and hope to keep this blog updated regularly again soon.
I am currently occupied with some websites that I am building completely from scratch and this is mostly taking up my time. I am however getting a lot of experience from this and hopefully will provide me with a lot of opportunities in the future
As well as work some personal issues have kept me from writing as much as I would like. I am hoping that everything will be sorted in the next few weeks but unfortunately I cannot know for sure.
I have a couple of writing projects that I am working on part-time that I will release when I feel comfortable with the amount of work done, Hopefully you will enjoy them.
Also watch this space for further projects down the line. I have high hopes for my next few endeavours.
I appreciate your patience with me and hope to keep this blog updated regularly again soon.
Tuesday, July 19, 2011
How much should I...?
A couple of weeks ago a friend of mine bought a game by the name of Recettear. It is a shop sim/hack and slash game. I was interested by it but didn't get around to playing it. I now hate that friend...
I've been playing the game pretty much since I bought it. It is a very nice break from the stressful highly intensive games that have been coming out lately. It is a nice laid back game that involves more thinking than action a lot of the time.
The aim is to buy low (typically at 50%) and sell high (typically at 130%) and reach a target at the end of each week. This sounds easy enough but each character has a specific buy/sell limit and if you go above or below them they will leave without buying/selling anything.
The other aspect of the game is when you team up with an adventurer and venture into dungeons in order to get items/ingredients to sell. This is a nice break if you get bored of the shop scene. You must fight your way through a variety of randomly generated levels and a variety of enemies each with their own type of attacks. After you defeat the boss on each fifth level you are able to leave the dungeon and return to town.
Overall this is a lovely game to play when you just want to relax for a few hours. I will definitely be playing it for a good long while to come, in between any other titles that come up.
Labels:
EasyGameStation,
Game,
Hack and Slash,
Reccetear,
Shop Sim
Monday, July 18, 2011
The second Shock of Bio
I feel Bioshock 2 is a major improvement upon the first for several reasons as you start off as a Big Daddy, including attached drill, meaning you are not defenceless from the beginning like you were in the first.
This gives you a feeling of security that makes you want to progress on further, whereas in the first I found because I had no way to defend myself I had no incentive to progress into "darker" or "out of the way" areas.
There is also a morality type system with several choices throughout the game that can affect the outcome of the game. Not in any major way but it does feel like your actions are affecting the universe around you.
The good thing about the game is that it is genuinely scary, there is a constant ominous feeling as you traverse the levels. In the original it was not done in the same way, to its detriment. Due to the fact you were pretty much defenceless, monsters would often pop out of hiding and this was supposed to be scary, whereas it was actually just annoying. It is a lot harder to scare someone in a game when they are wielding a shotgun and the fact that Bioshock 2 does this is rather impressive.
The other part of the game that I didn't try out all that much was the multi-player. I felt that the universe just did not quite suit for a multi-player game (unless it was co-op) and had no interest to play it all that much.
This gives you a feeling of security that makes you want to progress on further, whereas in the first I found because I had no way to defend myself I had no incentive to progress into "darker" or "out of the way" areas.
There is also a morality type system with several choices throughout the game that can affect the outcome of the game. Not in any major way but it does feel like your actions are affecting the universe around you.
The good thing about the game is that it is genuinely scary, there is a constant ominous feeling as you traverse the levels. In the original it was not done in the same way, to its detriment. Due to the fact you were pretty much defenceless, monsters would often pop out of hiding and this was supposed to be scary, whereas it was actually just annoying. It is a lot harder to scare someone in a game when they are wielding a shotgun and the fact that Bioshock 2 does this is rather impressive.
The other part of the game that I didn't try out all that much was the multi-player. I felt that the universe just did not quite suit for a multi-player game (unless it was co-op) and had no interest to play it all that much.
Labels:
2K Games,
Big Daddy,
Bioshock 2,
FPS,
Rapture,
Underwater
Tuesday, July 12, 2011
It could be Magic!
A few years ago I used to play a game called Magic The Gathering. It is a collectable trading card game.
There have been several iterations of a Magic The Gathering computer game and each one has been completely unable to live up to the original card game.
I recently played the latest offering, Magic The Gathering Duels of the Planeswalkers 2012 (a year ahead but we'll allow it). This time I do have to say it was not the worst game I've played in the series. There were a few extra campaign matches that added some nice functionality to the game instead of the standard 'one v one' setup.
In the standard campaign there were Challenges with a predefined condition, hand and deck and you had to figure out how to succeed in the situation, which as the name suggests was challenging.
Archenemy is a 'three v one' layout where the solo player has a special deck of "schemes" that affects the gameplay in a certain way and makes the entire battle rather difficult.
Revenge is pretty much exactly the same as the campaign except it is a lot harder. The opponents' decks contain all the cards you can unlock throughout the campaign and the AI is a lot smarter.
All in all this is the best MTG computer game yet in my opinion but that is not to say it lives up to the card game in any way. You still cannot create a deck from scratch or alter the layouts in any major way. It is very difficult to search your deck for cards as they move really quickly onscreen and there is not really a huge amount of variety in the opponents you face.
If you are looking for a good computer based MTG game this would be your best bet but if you want an amazing next gen game then I'm afraid this is not it.
Labels:
Game,
Magic The Gathering,
TCG,
Wizards of the Coast
Tuesday, July 5, 2011
Not so twirly after all...
Steam recently released a bunch of Free To Play games as well as making Team Fortress 2 Free To Play.
One of the games I tried out was Spiral Knights a very simple and fun hack and slash game.
The premise of the game is that you are a group of Knights called Spiral Knights and your spaceship has crash landed on an alien planet. It is up to you to venture into the depths of the planet and find minerals and materials in order to power your ship and be able to build supplies.
The game is very very simplistic, not to say that is not actually challenging. There are (as far as I have seen) no skills or talents to learn. Instead you have a large range of "levelled" equipment that you can buy or craft, all of which perform the same function but with slightly different special abilities (such as resistance to fire or higher damage). The equipment has a star rating between zero and five, zero being your starter gear and five being the recipes you gain at the lowest levels.
You have the choice of three weapons; a Sword, a Gun and a Bomb. There are also three pieces of armour you can use; Chest, Helmet and Shield. Using any combination of these three weapons you can have a variety of styles with which to fight your way through the levels.
The deeper you travel in the world the tougher the levels and enemies get. You will receive less beneficial drops and it will cost you more energy to travel downwards but the rewards, both monetary and recipe-wise, get better.
The simplicity of the game as well as it being completely Free To Play, immediately makes it worthwhile. I can see myself playing this game for a long time to come.
Labels:
Free To Play,
Game,
Hack and Slash,
MMO,
Sega,
Spiral Knights,
Three Rings
Monday, June 27, 2011
Muzaks! Eyes Set To Kill
The Post-Hardcore band Eyes set to Kill was formed by twin sisters Alexia and Anissa and their friend and former vocalist Lindsey in '04.
My first impression of the band before I had researched them was very positive as the female singer was able to hold a tune without resorting to the tried and tested growling method (Many female metal singers fall victim to this instead of just using the amazing voices they have.) And the unclean vocalist added the perfect amount of contrast to the song.
After listening to all the albums there isn't a huge amount of variety between the tracks, with a few exceptions. They all have a very similar feel and sound, despite being completely different songs, different lyrics, etc. I know that this does not take away from how great the band is and I still think they are amazing but I know some people would find it to be repetitive and might not be able to hold their attention past a few tracks.
I do have two favourite tracks, the first one I heard was "Broken Frames" (http://www.youtube.com/watch?v=mRoY7zAXfcE)
and another one that has a bit of a special meaning for me "Violent Kiss"
(http://www.youtube.com/watch?v=HEJAPQy00PE)
I would also like to add that Alexia and Anissa were both nominated for "Hottest chicks in metal" in 2010. They unfortunately lost out to Maria Brink of In This Moment (Though I don't begrudge her the win).
My first impression of the band before I had researched them was very positive as the female singer was able to hold a tune without resorting to the tried and tested growling method (Many female metal singers fall victim to this instead of just using the amazing voices they have.) And the unclean vocalist added the perfect amount of contrast to the song.
After listening to all the albums there isn't a huge amount of variety between the tracks, with a few exceptions. They all have a very similar feel and sound, despite being completely different songs, different lyrics, etc. I know that this does not take away from how great the band is and I still think they are amazing but I know some people would find it to be repetitive and might not be able to hold their attention past a few tracks.
I do have two favourite tracks, the first one I heard was "Broken Frames" (http://www.youtube.com/watch?v=mRoY7zAXfcE)
and another one that has a bit of a special meaning for me "Violent Kiss"
(http://www.youtube.com/watch?v=HEJAPQy00PE)
I would also like to add that Alexia and Anissa were both nominated for "Hottest chicks in metal" in 2010. They unfortunately lost out to Maria Brink of In This Moment (Though I don't begrudge her the win).
Labels:
Break Silence,
ESTK,
Eyes Set To Kill,
Koch,
Metalcore,
Music,
Post-Hardcore
Muzaks! Neuroticfish
Neuroticfish is a solo project from Sascha Mario Klein. It was originally created so he could experiment with some music styles and it would not interfere with his other work.
Neuroticfish was originally brought to my attention by a cover of a song called "They are coming to take me away" (linked here: http://www.youtube.com/watch?v=1d0QND_24DE) While I had not previously been a fan or interested in Synthpop/Futurepop the musical stylings of Sascha intrigued me and I started listening to more of his (and similar artists) songs.
The project was officially closed in May of 2008 due to achieving what was required from the project and also due to other commitments but the music is still in wide circulation and well worth a listen if Synthpop/Futurepop is your sort of thing.
Neuroticfish was originally brought to my attention by a cover of a song called "They are coming to take me away" (linked here: http://www.youtube.com/watch?v=1d0QND_24DE) While I had not previously been a fan or interested in Synthpop/Futurepop the musical stylings of Sascha intrigued me and I started listening to more of his (and similar artists) songs.
The project was officially closed in May of 2008 due to achieving what was required from the project and also due to other commitments but the music is still in wide circulation and well worth a listen if Synthpop/Futurepop is your sort of thing.
Labels:
Dancing Ferret,
Futurepop,
Music,
Neuroticfish,
Synthpop
Friday, June 17, 2011
Muzaks! The Suicide Machines
I discovered The Suicide Machines from a YouTube channel that I frequently watch, a compilation video was put up and TSM was playing a cover of REM's "Its the end of the world". It was very interesting to hear a punk-rock version of the song and I really liked the style. (I'll link it here: http://www.youtube.com/watch?v=N3yLtnNF6yM)
Very often covers can sound forced and bad quality but this was very good and remade in a level that suited the music. It was an interesting take on a well known track and immediately peaked my interest.
Having listened to several more tracks they have released in the past I must say I was very impressed. They have that very definite "punk-rock" style across all the tracks and it seems to me that the band had a lot of fun while recording them.
Unfortunately they disbanded in 2006, but in their short reign between '91 and '06 they released six full length albums. They are definitely worth a listen if you enjoy Punk-Rock type music.
Very often covers can sound forced and bad quality but this was very good and remade in a level that suited the music. It was an interesting take on a well known track and immediately peaked my interest.
Having listened to several more tracks they have released in the past I must say I was very impressed. They have that very definite "punk-rock" style across all the tracks and it seems to me that the band had a lot of fun while recording them.
Unfortunately they disbanded in 2006, but in their short reign between '91 and '06 they released six full length albums. They are definitely worth a listen if you enjoy Punk-Rock type music.
Labels:
Hollywood,
Music,
Noise Riot,
Punk-Rock,
Side One Dummy,
The Suicide Machines
Wednesday, June 15, 2011
The Devil Lives in London?
A game that is overlooked and often spoken ill of is Hellgate: London. It unfortunately fell flat mainly due to the lack of coverage and bad reviews, and the company folded along with the entire multiplayer section of the game.
It is a unique take on a Hack and Slash game as it is an FPS set in the post-apocalyptic future london. You can choose between six different classes, two melee (dual wield and tank) two casters (dps and summoner) and two ranged (gunner and gunner summoner). In my opinion the classes are not particularly varied or unique enough to have warranted so many but despite that they do play fairly differently.
The levels are randomly generated in five or six different environments well populated but all rather similar. The progression is balanced but fairly monotonous. You fight wave after wave of really similar enemies in these environments that after twenty or thirty iterations get rather boring. Unfortunately the game is very grindy, as is the case of most Hack and Slash games.
The saving grace of the game however is the special missions and the boss fights. Each boss is again randomly generated from a selection of powers and enemy types and are a lot tougher than their standard brethren. As you can encounter the bosses in any area it adds some great variety to the areas and an added amount of difficulty that is often needed.
Unfortunately the best part of this game was in fact the multiplayer, it had added special enemies and equipment, the ability to share equipment between characters and several other nice little options that improved the game massively.
One thing that always really bothers me about these type of games is the sense that your character "appears". All the NPCs speak to you as if you don't know what has been going on, you start off the game in some dead-end that leads only forwards and you have no gear to speak of. Is it too much to ask that a non-rpg puts a little back story on your character. Now it isn't just this game I am talking about but all Hack and Slash games.
Now while this might seem like a rather negative review of the game, every single hack and slash carries the same issues, even a great like Diablo suffers from these. I really enjoy playing Hellgate: London and keep coming back to it time and again. It is just as much fun as any other Hack and Slash and also covers an FPS element that makes it enjoyable. The game however is not in wide circulation due to the closure of the company but if you do see it in shops it will be very cheap. My vote; if you like Diablo this one is worth a play through.
It is a unique take on a Hack and Slash game as it is an FPS set in the post-apocalyptic future london. You can choose between six different classes, two melee (dual wield and tank) two casters (dps and summoner) and two ranged (gunner and gunner summoner). In my opinion the classes are not particularly varied or unique enough to have warranted so many but despite that they do play fairly differently.
The levels are randomly generated in five or six different environments well populated but all rather similar. The progression is balanced but fairly monotonous. You fight wave after wave of really similar enemies in these environments that after twenty or thirty iterations get rather boring. Unfortunately the game is very grindy, as is the case of most Hack and Slash games.
The saving grace of the game however is the special missions and the boss fights. Each boss is again randomly generated from a selection of powers and enemy types and are a lot tougher than their standard brethren. As you can encounter the bosses in any area it adds some great variety to the areas and an added amount of difficulty that is often needed.
Unfortunately the best part of this game was in fact the multiplayer, it had added special enemies and equipment, the ability to share equipment between characters and several other nice little options that improved the game massively.
One thing that always really bothers me about these type of games is the sense that your character "appears". All the NPCs speak to you as if you don't know what has been going on, you start off the game in some dead-end that leads only forwards and you have no gear to speak of. Is it too much to ask that a non-rpg puts a little back story on your character. Now it isn't just this game I am talking about but all Hack and Slash games.
Now while this might seem like a rather negative review of the game, every single hack and slash carries the same issues, even a great like Diablo suffers from these. I really enjoy playing Hellgate: London and keep coming back to it time and again. It is just as much fun as any other Hack and Slash and also covers an FPS element that makes it enjoyable. The game however is not in wide circulation due to the closure of the company but if you do see it in shops it will be very cheap. My vote; if you like Diablo this one is worth a play through.
Labels:
Flagship,
FPS,
Game,
Hack and Slash,
Hellgate London
Sunday, June 5, 2011
Muzaks! Cult of Luna
In a rather strange turn of events my sister, an indie rock lover, contacted me with a band she had heard and thought I might enjoy. She had heard them on (I believe it was) Radio 6 one evening and despite her metal-misgivings thought it sounded good.
Cult of Luna are a post-metal band, Swedish in origin. They have aggressive, deep, guttural vocals on all their tracks. While guttural vocals are not usually my cup of tea, the music compliments them quite well. The instruments used are primarily standard metal style and sound, fairly heavy and giving the feeling of foreboding that a lot of post-metal music inspires. However later tracks are more orchestral in origin using atmospheric sounds to put a deeper feel in to the track, making it a lot less oppressive but still giving a heavy impact.
You can hear several tracks on their myspace page here: http://www.myspace.com/cultofluna
or you can also YouTube them and find a whole lot more of their tracks with some sort of anime or photo slideshow going on in the background.
Cult of Luna are a post-metal band, Swedish in origin. They have aggressive, deep, guttural vocals on all their tracks. While guttural vocals are not usually my cup of tea, the music compliments them quite well. The instruments used are primarily standard metal style and sound, fairly heavy and giving the feeling of foreboding that a lot of post-metal music inspires. However later tracks are more orchestral in origin using atmospheric sounds to put a deeper feel in to the track, making it a lot less oppressive but still giving a heavy impact.
You can hear several tracks on their myspace page here: http://www.myspace.com/cultofluna
or you can also YouTube them and find a whole lot more of their tracks with some sort of anime or photo slideshow going on in the background.
The Third of the Fables
The original Fable game was a masterful creation. The stylised cartoony look suited the game and environment perfectly. The storyline was somewhat unique for games of that time as it involved quite a lot of tragedy and difficult decisions that could turn out badly. The combat also flowed really well. You could swing your sword knocking back an enemy and immediately throw a fireball to follow it up. There was a huge amount of customisability as well in clothing choice, hairstyles and tattoos. The main hook to Fable 1 was the choices you had to make between good and evil and this was done really well. You had three alignment choices throughout the game; good, evil and neutral. These depended upon what actions you performed (and also on some foods you ate). There were also some very interesting quest chains you could complete, for instance the arena section.
Now in anticipation of another fantastic game I pre-ordered Fable 3. With the pre-order you got some unique weapons and clothing items. My immediate reaction was that the unique cartoony style was gone, it was still fairly stylised but looked more realistic now. This didn't necessarily take away from the game but it was not a welcome change for me at least. The storyline was fairly similar to the original game with the same sort of beginning and end goal, the interim was slightly different however. A lot of the quests were fairly limp and uninteresting and made you travel through many pointless areas as if to draw out the quest as much as it could. Another thing that bothered me was the lack of choice you had, most choices were black and white/good and evil with no sort of middle ground or any way to backtrack on your decision. You were fairly limited in all of your choices and even in your customising there were less options of clothes and tattoos that you could wear. The combat in Fable 3 was a lot less streamlined than the original and I found it very clunky trying to switch between different weapon styles, sticking mostly to the gun, and found I got hit a lot as the dodging system did not work as well as in the original.
Overall I enjoyed the game and feel I got my monies worth out of it but I do not see myself going back and playing it over again as I tend to with Fable 1. It is just too restricted and linear to make me want to redo the entire story.
Now in anticipation of another fantastic game I pre-ordered Fable 3. With the pre-order you got some unique weapons and clothing items. My immediate reaction was that the unique cartoony style was gone, it was still fairly stylised but looked more realistic now. This didn't necessarily take away from the game but it was not a welcome change for me at least. The storyline was fairly similar to the original game with the same sort of beginning and end goal, the interim was slightly different however. A lot of the quests were fairly limp and uninteresting and made you travel through many pointless areas as if to draw out the quest as much as it could. Another thing that bothered me was the lack of choice you had, most choices were black and white/good and evil with no sort of middle ground or any way to backtrack on your decision. You were fairly limited in all of your choices and even in your customising there were less options of clothes and tattoos that you could wear. The combat in Fable 3 was a lot less streamlined than the original and I found it very clunky trying to switch between different weapon styles, sticking mostly to the gun, and found I got hit a lot as the dodging system did not work as well as in the original.
Overall I enjoyed the game and feel I got my monies worth out of it but I do not see myself going back and playing it over again as I tend to with Fable 1. It is just too restricted and linear to make me want to redo the entire story.
Wednesday, May 25, 2011
Who needs Gravity?
Cargo The quest for Gravity is one of the most entertaining games I have played in a long time. It makes no sense what-so-ever and because of that it is just so much fun.
The story goes that Earth was blown apart and all the pieces of Earth are orbiting in the atmosphere, and humankind has changed to what can only be described as "small fat babymen", You are one of the last surviving Humans and must put the Earth back together.
The main aim of the game is to produce "Happiness" which is the currency you use. You use Happiness to buy parts and build contraptions, to bring the pieces of Earth back to the ground and to meet some quest conditions.
It is a really colourful, musical game that doesn't take itself seriously which is the main charm to it. If you can spare €10 and are interested in a fun, fairly short game that will be very entertaining I would advise you to take a look at this one.
The story goes that Earth was blown apart and all the pieces of Earth are orbiting in the atmosphere, and humankind has changed to what can only be described as "small fat babymen", You are one of the last surviving Humans and must put the Earth back together.
The main aim of the game is to produce "Happiness" which is the currency you use. You use Happiness to buy parts and build contraptions, to bring the pieces of Earth back to the ground and to meet some quest conditions.
It is a really colourful, musical game that doesn't take itself seriously which is the main charm to it. If you can spare €10 and are interested in a fun, fairly short game that will be very entertaining I would advise you to take a look at this one.
Labels:
Action,
Cargo,
Game,
Icepick Lodge,
The Quest for Gravity
Monday, May 16, 2011
The Return Of The Dragons
So I finally got Dragon Age the second and let me start off by saying I really enjoyed this game.
Now that that is out of the way...
DA2 is in no way able to live up to DA1. It should have been a stand alone game and not a sequel, if it had held any other title it would have had no problems and most likely have received much better reviews.
The story, and the way it is told is brilliant (As of writing this I am about halfway through and loving the story and side missions.) and very unique. I quite enjoy the way there are sometimes silly interludes where the storyteller embellishes the actual tale. All of the characters, even ones you can't recruit seem to have well developed backgrounds. Even if it is just an impression of depth, it shows that the creators put a lot of thought into each character as they created them.
The combat seems very reactive, flows very nicely and looks fantastic. That is one thing that has definitely improved since the first game. It used to look very jerky and disjointed, but now the characters do leaps and spins as would be the case were it reality. Mages don't just stand around poking a stick in the vague direction of the enemies but now look like they are actually participating.
The talent trees have changed dramatically, you still get the standard, two-hand, shield, etc talents but now the trees have been broken down quite a lot more and it is harder to specialise in one type of combat. Another thing is that the talents are less interesting, there seem to be less abilities to use actively in combat and more stances or modes.
However there is a very nice addition, in most games you try to make all the characters love you instead of disagreeing with you, but in this instance you get a special ability if they love you or if they hate you. This means you can play the game the way you wish and whatever way it impacts upon the characters you will benefit somehow.
One thing that bothered me about the NPCs though was the distinct lack of customisability. Their talents are pretty much pre-determined as well as their equipment and of course their appearances. Appearance makes sense as they are a defined character, I can also understand the custom equipment as it makes sense for characters to already have their own weapons and armour. However if a game gives you the option to level up a characters abilities it should allow you complete control or have a specific tree that can't be customised.
My one major qualm about the entire game is the voice acting. The main characters all have great voice acting but the background characters have some dreadful acting and accents. For instance the Elves are (all of a sudden) Scottish and Irish, but the voice actors are not Scottish or Irish so a lot of the voices sound really fake.
Aside from this I am really enjoying this game and would advise playing it, but try not to compare it to the original game. You will really enjoy the story and there are some really neat features worth playing for.
Now that that is out of the way...
DA2 is in no way able to live up to DA1. It should have been a stand alone game and not a sequel, if it had held any other title it would have had no problems and most likely have received much better reviews.
The story, and the way it is told is brilliant (As of writing this I am about halfway through and loving the story and side missions.) and very unique. I quite enjoy the way there are sometimes silly interludes where the storyteller embellishes the actual tale. All of the characters, even ones you can't recruit seem to have well developed backgrounds. Even if it is just an impression of depth, it shows that the creators put a lot of thought into each character as they created them.
The combat seems very reactive, flows very nicely and looks fantastic. That is one thing that has definitely improved since the first game. It used to look very jerky and disjointed, but now the characters do leaps and spins as would be the case were it reality. Mages don't just stand around poking a stick in the vague direction of the enemies but now look like they are actually participating.
The talent trees have changed dramatically, you still get the standard, two-hand, shield, etc talents but now the trees have been broken down quite a lot more and it is harder to specialise in one type of combat. Another thing is that the talents are less interesting, there seem to be less abilities to use actively in combat and more stances or modes.
However there is a very nice addition, in most games you try to make all the characters love you instead of disagreeing with you, but in this instance you get a special ability if they love you or if they hate you. This means you can play the game the way you wish and whatever way it impacts upon the characters you will benefit somehow.
One thing that bothered me about the NPCs though was the distinct lack of customisability. Their talents are pretty much pre-determined as well as their equipment and of course their appearances. Appearance makes sense as they are a defined character, I can also understand the custom equipment as it makes sense for characters to already have their own weapons and armour. However if a game gives you the option to level up a characters abilities it should allow you complete control or have a specific tree that can't be customised.
My one major qualm about the entire game is the voice acting. The main characters all have great voice acting but the background characters have some dreadful acting and accents. For instance the Elves are (all of a sudden) Scottish and Irish, but the voice actors are not Scottish or Irish so a lot of the voices sound really fake.
Aside from this I am really enjoying this game and would advise playing it, but try not to compare it to the original game. You will really enjoy the story and there are some really neat features worth playing for.
Monday, May 9, 2011
Some News and Updates!
While this blog was created in order to talk about games I feel that it is time I update it a little and develop it into something a little more suited to my day-to-day life.
I will be putting in (hopefully) more consistent blogs not only about games but also about bands that I enjoy/discover and also movies or machinima that I've seen.
This will allow me a lot more freedom to keep up a weekly (or more frequent) schedule.
Hopefully you will all find the things on here of some interest and be able to expand your own world view (of music and games) to encompass some of what I love.
I will be putting in (hopefully) more consistent blogs not only about games but also about bands that I enjoy/discover and also movies or machinima that I've seen.
This will allow me a lot more freedom to keep up a weekly (or more frequent) schedule.
Hopefully you will all find the things on here of some interest and be able to expand your own world view (of music and games) to encompass some of what I love.
I am a Dwarf and I'm digging a hole!
So last week I bought and played a game (Before all the people on youtube reviewed it might I add *sadface*) by the name of Dwarfs?!
It is, I suppose, an RTS game. However you do not have a lot of control over it.
You have a town centre which produces digger dwarves at a regular interval and these diggers start digging randomly, you can also buy warrior dwarves to defend the town or outposts which patrol around the selected building.
The digger dwarves will dig out caves which can contain treasure, minerals, water and lava. Obviously minerals and treausre are a good thing, however lava and water will kill your dwarves and destroy your town. Your job is to stop the lava and water before they reach the town.
While this sounds like a fairly easy job to do, bear in mind the longer the game continues the more and more dwarves there are in your game. It starts off rather easy while you can zoom out and keep an eye on each dwarf easily. But as more and more appear, and as they dig out further from your town the harder it is to watch them.
There are of course several sides/ways to dig out a cave so in order to remove the threat of a cave you have to "solidify" the walls, place a wall and blow up the floor so the lava/water has nowhere to go.
The game contains several modes that all vary quite drastically, so even if you get bored of one mode there are many more to attempt. The modes do contain the same amount of "randomness" though.
If you do not like the lack of control that the game contains then this is most likely not the game for you. I have found that it can be rather frustrating that you can't spot a lot of the trouble before it occurs and pre-emptively stop it but if you do get a good dungeon going the sense of achievement is fantastic.
If you are a fan of unique,fun games then I would suggest giving this game a go, but if you prefer a more structured, rule bound game then maybe give this one a miss.
It is, I suppose, an RTS game. However you do not have a lot of control over it.
You have a town centre which produces digger dwarves at a regular interval and these diggers start digging randomly, you can also buy warrior dwarves to defend the town or outposts which patrol around the selected building.
The digger dwarves will dig out caves which can contain treasure, minerals, water and lava. Obviously minerals and treausre are a good thing, however lava and water will kill your dwarves and destroy your town. Your job is to stop the lava and water before they reach the town.
While this sounds like a fairly easy job to do, bear in mind the longer the game continues the more and more dwarves there are in your game. It starts off rather easy while you can zoom out and keep an eye on each dwarf easily. But as more and more appear, and as they dig out further from your town the harder it is to watch them.
There are of course several sides/ways to dig out a cave so in order to remove the threat of a cave you have to "solidify" the walls, place a wall and blow up the floor so the lava/water has nowhere to go.
The game contains several modes that all vary quite drastically, so even if you get bored of one mode there are many more to attempt. The modes do contain the same amount of "randomness" though.
If you do not like the lack of control that the game contains then this is most likely not the game for you. I have found that it can be rather frustrating that you can't spot a lot of the trouble before it occurs and pre-emptively stop it but if you do get a good dungeon going the sense of achievement is fantastic.
If you are a fan of unique,fun games then I would suggest giving this game a go, but if you prefer a more structured, rule bound game then maybe give this one a miss.
Monday, May 2, 2011
Vault 101
Fallout 3 is a game set in a post-apocalyptic 50's-esque period. The storyline is that the Cold war broke out and mankind was forced underground into fallout vaults in order to avoid the nuclear blast.
It is an open world, sandbox shooter. You are given a main storyline mission that you can complete immediately or you can completely ignore it while you traverse the wasteland in search of fame and riches.
There is a wide variety of weapons, armour and items that you can scavenge from stashes or enemies (or even from friends) providing you with many different ways to tackle each situation.
The game is very entertaining and interesting and has many ways to deal with every encounter you have but can sometimes lack direction. You can finish a quest and not pick one up and then find yourself wandering around for hours just looking for something to do. (Not to say that you do not find plenty of things all over the entirety of the wasteland but it can all be a little bit aimless with no defined quests to do things.)
As always I played through originally as a stealthy, pistol wielding character. This proved to be rather difficult as pistols don't tend to deal a huge amount of damage and the stealth isn't the greatest stealth system i have ever seen.
My second play through was more successful as i used melee and rifles, providing me with the close combat skill as well as the ability to pick off distant enemies.
The game included a "Decay" system in which weapons, armour etc begin to wear out and you can use several of the same type of weapon to repair them (similar to reality where you would use parts from one to fix another.)
My overall impressions of the game were positive, the world was in general interesting and entertaining, the combat was not clunky or unresponsive (despite being frustrating at times if you haven't repaired anything in a while.), the conversations were somewhat entertaining, and the quests, while some were rather repetitive, they generally felt immersive and entertaining.
If you are interested in RPG games and don't like the medieval/fantasy setting then this is the game for you!
It is an open world, sandbox shooter. You are given a main storyline mission that you can complete immediately or you can completely ignore it while you traverse the wasteland in search of fame and riches.
There is a wide variety of weapons, armour and items that you can scavenge from stashes or enemies (or even from friends) providing you with many different ways to tackle each situation.
The game is very entertaining and interesting and has many ways to deal with every encounter you have but can sometimes lack direction. You can finish a quest and not pick one up and then find yourself wandering around for hours just looking for something to do. (Not to say that you do not find plenty of things all over the entirety of the wasteland but it can all be a little bit aimless with no defined quests to do things.)
As always I played through originally as a stealthy, pistol wielding character. This proved to be rather difficult as pistols don't tend to deal a huge amount of damage and the stealth isn't the greatest stealth system i have ever seen.
My second play through was more successful as i used melee and rifles, providing me with the close combat skill as well as the ability to pick off distant enemies.
The game included a "Decay" system in which weapons, armour etc begin to wear out and you can use several of the same type of weapon to repair them (similar to reality where you would use parts from one to fix another.)
My overall impressions of the game were positive, the world was in general interesting and entertaining, the combat was not clunky or unresponsive (despite being frustrating at times if you haven't repaired anything in a while.), the conversations were somewhat entertaining, and the quests, while some were rather repetitive, they generally felt immersive and entertaining.
If you are interested in RPG games and don't like the medieval/fantasy setting then this is the game for you!
Saturday, April 30, 2011
Its got jetpacks!
Ive been playing Dark Void the past while. It is a pretty standard FPS, with a storyline badly tagged on. The game is pretty enjoyable and self explanatory, but unfortunately in their attempt to add a coherent storyline to it, the developers added random conversations, often mid-battle, that sounded very dis-jointed and out of place.
Aside from the bad story telling the game is really enjoyable and one fairly unique feature is of course the jet packs.
When i first started the game i wasn't particularly psyched about the jet packs as i thought it was only adding a bit of vertical movement to the game. Once i got the jet pack i still wasn't very impressed, until it was fully unlocked in the next mission.
Then i was impressed, very impressed.
It opened up a whole new dimension to the game. I spent a long time flying around and trying to keep my bearings fearing that if i flipped upside down i might crash, but this was not the case.
Once i got more accustomed to the controls i realized it didn't matter which direction i was facing or where the ground was as long as i didn't crash into a wall or any other objects.
Unfortunately the game was quite short and didn't fully utilize the potential of the jet packs, but overall was quite exhilarating and enjoyable.
Aside from the bad story telling the game is really enjoyable and one fairly unique feature is of course the jet packs.
When i first started the game i wasn't particularly psyched about the jet packs as i thought it was only adding a bit of vertical movement to the game. Once i got the jet pack i still wasn't very impressed, until it was fully unlocked in the next mission.
Then i was impressed, very impressed.
It opened up a whole new dimension to the game. I spent a long time flying around and trying to keep my bearings fearing that if i flipped upside down i might crash, but this was not the case.
Once i got more accustomed to the controls i realized it didn't matter which direction i was facing or where the ground was as long as i didn't crash into a wall or any other objects.
Unfortunately the game was quite short and didn't fully utilize the potential of the jet packs, but overall was quite exhilarating and enjoyable.
Thursday, April 28, 2011
My what big stories you have...
The Path is a game based loosely off of the many variations of the fairytale "Little red riding hood".
There are 7 sisters each with their own short story and background that you start to discover as you play through the game. However the whole point of the game is that it is open to interpretation, it is up to each individual player to decide what they think the story is, or decide how to interpret it.
You choose one of the sisters to play through as and the only thing you are told is "Stay on the Path" However you can freely leave the path at any stage. You can travel along the path for as long as you like (but as far as I am aware you will never reach anywhere)
As soon as you leave the path you can travel anywhere you wish and discover plenty of different objects and locations, some of which are for a specific sister. The more you explore the more you find out about each sister and if you discover specific secret locations you can find a hidden ending to each sister's story.
When I played through this game i found it very intriguing and entertaining. It was a very enjoyable game and can vary in length of time depending on how much you want to explore. I will definitely be giving it another playthrough and if you are interested in mysterious conceptual games i would definitely advise picking this game up.
There are 7 sisters each with their own short story and background that you start to discover as you play through the game. However the whole point of the game is that it is open to interpretation, it is up to each individual player to decide what they think the story is, or decide how to interpret it.
You choose one of the sisters to play through as and the only thing you are told is "Stay on the Path" However you can freely leave the path at any stage. You can travel along the path for as long as you like (but as far as I am aware you will never reach anywhere)
As soon as you leave the path you can travel anywhere you wish and discover plenty of different objects and locations, some of which are for a specific sister. The more you explore the more you find out about each sister and if you discover specific secret locations you can find a hidden ending to each sister's story.
When I played through this game i found it very intriguing and entertaining. It was a very enjoyable game and can vary in length of time depending on how much you want to explore. I will definitely be giving it another playthrough and if you are interested in mysterious conceptual games i would definitely advise picking this game up.
Labels:
Fairytale,
Game,
Little red riding hood,
Mystery,
The Path
Wednesday, April 20, 2011
If I go will you follow (Only if it's at night)
Today I would like to talk about my favourite game of all time. I spent well over two weeks obsessively playing this game.
If you know me you wont need three guesses to know what game I will spend the next few hours foaming at the mouth over.
I will start off by saying that this game was released in a completely unfinished state as so very unfortunately the studio working on it closed down before they could complete it. However they decided that they had spent so much time on it and it was such a unique universe that they would release it "as is" and let everyone play it, the community did what they could to fix it, releasing several patches that fixed a lot of the crashes, visual bugs, added a few features that couldn't be implemented and basically just helped polish an already amazing game.
Vampire The Masquerade: Bloodlines is set in a somewhat fictional America, at night. I say "somewhat" because all of the locations and buildings do actually exist in real life but the characters and main setting (and a couple of plot specific buildings) do not. The game starts with a cutscene of you and another character "getting busy". This all leads into a convoluted storyline involving a lot of running around, fighting toughs, collecting needed objects and other tasks, that fit together nicely, and once you start to figure out all the different sides from each of the faction leaders you begin to understand the entire story (even though there are still a few hidden surprises that no one will see coming). (Bear in mind I am trying not to give any spoilers.)
The gameplay provides you with many different options in how you want to deal with a situation. You can go all out brawler and talk with your fists, seduce everyone to your way of thinking, sneak past any obstacles you may encounter, or several other ways. It provides you with a lot of scope to play the way you want.
There are a couple of issues with the combat system. One being that the entire game is in a third person perspective but as soon as you pull out a gun you are sent to first person, which is rather jarring and even if you set it back to third person it doesn't provide a crosshair to make it more intuitive.
There is also a bit of a problem with blocking attacks. The block button does not "hold" block but rather you have to block at the exact instance you are about to be hit. While I can understand what they were trying to do with this (make it more realistic) it takes away from the combat system quite a bit as it is nearly impossible to gauge when exactly an enemy will strike.
Aside from this though the combat combines RPG, FPS and Hack and Slash elements amazingly well. The RPG elements being that you can "level up" your skill in particular weapons causing you to deal more damage, FPS being where you aim you hit, as well as having kickback and scatter, and the Hack and Slash being the melee side.
Now my favourite part of this game has got to be the character development and voice acting. You meet a whole host of characters while playing through, some you will love straight away (Jeanette i think is top of everyones list) and some you will most likely hate (Mr LaCroix would probably be the one, though i didn't mind him too much). The voice acting for each character (including background characters) is perfect, each voice suits the character absolutely perfectly (although again you sometimes have some glitches that play incorrect lines or incorrect voices) and every line is fully voice acted, there are no silences while text scrolls by, as a lot of newer, more expensive games tend to do nowadays.
Each character is unique and interesting and provides yet another reason for you to be sucked into the game and forget that it is JUST a game.
The music in VTMB also is perfectly suited to the atmosphere and provides a great blend of dark solitary silent nighttime atmosphere with the activity of the nightlife and clubs. Setting the scene brilliantly in each area. There are several songs from actual Metal and Goth bands within the game that were licensed and they also fit in as if they were tailored for it.
All in all Vampire The Masquerade Bloodlines is an amazing game that sadly did not get as much attention or coverage as many other lesser games. It is so unfortunate that it was not fully completed as the company had a lot of great ideas that got cut short. I really hope that some developer in the future will take up the mantle of Troika Games and will attempt to finish what they started so long ago.
If you know me you wont need three guesses to know what game I will spend the next few hours foaming at the mouth over.
I will start off by saying that this game was released in a completely unfinished state as so very unfortunately the studio working on it closed down before they could complete it. However they decided that they had spent so much time on it and it was such a unique universe that they would release it "as is" and let everyone play it, the community did what they could to fix it, releasing several patches that fixed a lot of the crashes, visual bugs, added a few features that couldn't be implemented and basically just helped polish an already amazing game.
Vampire The Masquerade: Bloodlines is set in a somewhat fictional America, at night. I say "somewhat" because all of the locations and buildings do actually exist in real life but the characters and main setting (and a couple of plot specific buildings) do not. The game starts with a cutscene of you and another character "getting busy". This all leads into a convoluted storyline involving a lot of running around, fighting toughs, collecting needed objects and other tasks, that fit together nicely, and once you start to figure out all the different sides from each of the faction leaders you begin to understand the entire story (even though there are still a few hidden surprises that no one will see coming). (Bear in mind I am trying not to give any spoilers.)
The gameplay provides you with many different options in how you want to deal with a situation. You can go all out brawler and talk with your fists, seduce everyone to your way of thinking, sneak past any obstacles you may encounter, or several other ways. It provides you with a lot of scope to play the way you want.
There are a couple of issues with the combat system. One being that the entire game is in a third person perspective but as soon as you pull out a gun you are sent to first person, which is rather jarring and even if you set it back to third person it doesn't provide a crosshair to make it more intuitive.
There is also a bit of a problem with blocking attacks. The block button does not "hold" block but rather you have to block at the exact instance you are about to be hit. While I can understand what they were trying to do with this (make it more realistic) it takes away from the combat system quite a bit as it is nearly impossible to gauge when exactly an enemy will strike.
Aside from this though the combat combines RPG, FPS and Hack and Slash elements amazingly well. The RPG elements being that you can "level up" your skill in particular weapons causing you to deal more damage, FPS being where you aim you hit, as well as having kickback and scatter, and the Hack and Slash being the melee side.
Now my favourite part of this game has got to be the character development and voice acting. You meet a whole host of characters while playing through, some you will love straight away (Jeanette i think is top of everyones list) and some you will most likely hate (Mr LaCroix would probably be the one, though i didn't mind him too much). The voice acting for each character (including background characters) is perfect, each voice suits the character absolutely perfectly (although again you sometimes have some glitches that play incorrect lines or incorrect voices) and every line is fully voice acted, there are no silences while text scrolls by, as a lot of newer, more expensive games tend to do nowadays.
Each character is unique and interesting and provides yet another reason for you to be sucked into the game and forget that it is JUST a game.
The music in VTMB also is perfectly suited to the atmosphere and provides a great blend of dark solitary silent nighttime atmosphere with the activity of the nightlife and clubs. Setting the scene brilliantly in each area. There are several songs from actual Metal and Goth bands within the game that were licensed and they also fit in as if they were tailored for it.
All in all Vampire The Masquerade Bloodlines is an amazing game that sadly did not get as much attention or coverage as many other lesser games. It is so unfortunate that it was not fully completed as the company had a lot of great ideas that got cut short. I really hope that some developer in the future will take up the mantle of Troika Games and will attempt to finish what they started so long ago.
Tuesday, April 5, 2011
Radioactivity makes me cry...
Well ive been a bit busy for a while but ive finally gotten down to playing another game, Stalker: Call of Pripyat.
If youve played any of the previous Stalker games you have an idea of the style and storyline. CoP has finally nailed down all those niggly annoying bits and made a very good game. The story in this newest one wasnt very absorbing or intrigueing but it gave enough to cover your reasons for being in the Zone.
Fast-travel, was introduced in Clear Sky a vital element that Shadow of Chernobyl lacked, and im glad to say it is in the game. You need to make contact with other people to initiate it, which deepens the sense of isolation but isnt too inconvenient to make it annoying or game-breaking.
Upgrades have been refined now in that you need to get tools for engineers for the more advanced upgrades but you can still get the more basic ones without hunting for plans as in CS. And unlike the previous games the weapons are more streamlined, eastern weapons mainly use eastern ammo and additions, while western use western, both have drawbacks and benefits and they all suit quite well with the style.
AI has been massively improved, enemies dont spam grenade, cant aim-bot you at any distance and more often than not wont kill you on sight. However they now use flanking, cover and several other tactics to catch you out.
Mutants have been both improved and made easier, which makes for a better mutant. If you encounter a lone mutant you will most likely come out with a few scratches, if you encounter a pack run for your life.
Overall the map size, missions, enemies and general improvement over the previous two makes this a very enjoyable game, with few glitches or problems. As usual in this style of game it takes a while for it to get going at a pace where your comfortable to go out on your own but youll enjoy it once you are past the initial "newb trainer". This is a good game much improved over the previous renditions and while it wont be everyones cup of irradiated tea i would say if you enjoyed Clear Sky or Shadow of Chernobyl at all its well worth a look.
Happy Hunting Stalker.
If youve played any of the previous Stalker games you have an idea of the style and storyline. CoP has finally nailed down all those niggly annoying bits and made a very good game. The story in this newest one wasnt very absorbing or intrigueing but it gave enough to cover your reasons for being in the Zone.
Fast-travel, was introduced in Clear Sky a vital element that Shadow of Chernobyl lacked, and im glad to say it is in the game. You need to make contact with other people to initiate it, which deepens the sense of isolation but isnt too inconvenient to make it annoying or game-breaking.
Upgrades have been refined now in that you need to get tools for engineers for the more advanced upgrades but you can still get the more basic ones without hunting for plans as in CS. And unlike the previous games the weapons are more streamlined, eastern weapons mainly use eastern ammo and additions, while western use western, both have drawbacks and benefits and they all suit quite well with the style.
AI has been massively improved, enemies dont spam grenade, cant aim-bot you at any distance and more often than not wont kill you on sight. However they now use flanking, cover and several other tactics to catch you out.
Mutants have been both improved and made easier, which makes for a better mutant. If you encounter a lone mutant you will most likely come out with a few scratches, if you encounter a pack run for your life.
Overall the map size, missions, enemies and general improvement over the previous two makes this a very enjoyable game, with few glitches or problems. As usual in this style of game it takes a while for it to get going at a pace where your comfortable to go out on your own but youll enjoy it once you are past the initial "newb trainer". This is a good game much improved over the previous renditions and while it wont be everyones cup of irradiated tea i would say if you enjoyed Clear Sky or Shadow of Chernobyl at all its well worth a look.
Happy Hunting Stalker.
Labels:
Call Of Pripyat,
Chernobyl,
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GSC Game World,
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STALKER
Monday, April 4, 2011
Lets not even mention the PS2 version...
I decided today i would talk about one of my favourite games of all time.
Baldur's Gate.
This to me is one of the greatest RPGs ever. It works off the old AD&D system and follows the same conventions and is in my opinion the best translation from the pen and paper version to date.
Rather than being a pure "hack and slash" or "press this button to kill" game it involves a large amount of strategy. Some fights are impossible to win (even with the best gear and at the highest level) if you do not micro manage each character and have a defined strategy to beat the enemy and you can often find yourself in a lot of trouble without doing so, whether its a gigantic dragon or a horde of tiny spiders...
As with most RPGs there are several ways to go about the game and hundreds of side quests to compliment the main storyline. There is a massive range of items, armour and weapons that add huge flavour to the gameplay too. You can get some really cool looking sets of armour with good situational stats (such as the dagonslayer set) that you might find yourself giving up "better" gear in order to keep.
The character NPCs that you can recruit all have indepth stories and backgrounds (and quests that relate to them), some more interesting than others. You will find yourself picking some characters over others as you develop favourites amongst them (such as the brain damaged ranger with a miniature giant space hamster or the depressive suicidal half elf mage)
The locations you go through are fairly varied and unique (i mean how unique can a forest be...?) bringing you through cities, forests, mines, deserts, ruins and island villages. As well as several dungeons that aren't just duplicates of one another and have been created individually.
The entire game has been balanced nicely so that you do not have to grind for hours in order to progress through the storyline and even if you do complete the side quests and kill a lot of enemies you will not overpower all the enemies easily.
The storyline in this series is fantastic and there are a lot of twists that you would not expect however there are times where you will think one way but the story makes you go another way (often contrary to what you want) but as the story continues it becomes less of an issue as it is scripted together so well.
I have a couple of issues with the game one being that you are somewhat expected to play in a specific way. If you decide you hate someone and kill them it will usually result in not being able to proceed as every character in a hundred mile radius hates/fears you and will attack on sight.
Another being that some of the characters are somewhat story critical and even if you decide not to bring them along through the game they will pop up as if they were there all along.
My final issue is that a lot of the time some areas cannot be accessed until you complete a certain quest or reach a certain point in the story. In a game called "Baldur's Gate" where Baldur's Gate is the main city in the continent and is on your map at all times you would expect to be able to reach it as soon as you set out...
Despite these hindering issues this is still a fantastic game and i would advise Everyone, not matter what your preferred type of game is, to play it (at least the main storyline) because you will enjoy it.
There Was a PS2 game with the name "Baldur's Gate Dark Alliance" which should have just been called "Pile of Shit Dark Alliance" as it has NOTHING to do with the original title other than being an RPG. It has more in common with Diablo than Baldur's Gate. It barely had a story, terrible controls, no character development of any kind and i would advise never playing it unless you enjoy brain damage...
Baldur's Gate.
This to me is one of the greatest RPGs ever. It works off the old AD&D system and follows the same conventions and is in my opinion the best translation from the pen and paper version to date.
Rather than being a pure "hack and slash" or "press this button to kill" game it involves a large amount of strategy. Some fights are impossible to win (even with the best gear and at the highest level) if you do not micro manage each character and have a defined strategy to beat the enemy and you can often find yourself in a lot of trouble without doing so, whether its a gigantic dragon or a horde of tiny spiders...
As with most RPGs there are several ways to go about the game and hundreds of side quests to compliment the main storyline. There is a massive range of items, armour and weapons that add huge flavour to the gameplay too. You can get some really cool looking sets of armour with good situational stats (such as the dagonslayer set) that you might find yourself giving up "better" gear in order to keep.
The character NPCs that you can recruit all have indepth stories and backgrounds (and quests that relate to them), some more interesting than others. You will find yourself picking some characters over others as you develop favourites amongst them (such as the brain damaged ranger with a miniature giant space hamster or the depressive suicidal half elf mage)
The locations you go through are fairly varied and unique (i mean how unique can a forest be...?) bringing you through cities, forests, mines, deserts, ruins and island villages. As well as several dungeons that aren't just duplicates of one another and have been created individually.
The entire game has been balanced nicely so that you do not have to grind for hours in order to progress through the storyline and even if you do complete the side quests and kill a lot of enemies you will not overpower all the enemies easily.
The storyline in this series is fantastic and there are a lot of twists that you would not expect however there are times where you will think one way but the story makes you go another way (often contrary to what you want) but as the story continues it becomes less of an issue as it is scripted together so well.
I have a couple of issues with the game one being that you are somewhat expected to play in a specific way. If you decide you hate someone and kill them it will usually result in not being able to proceed as every character in a hundred mile radius hates/fears you and will attack on sight.
Another being that some of the characters are somewhat story critical and even if you decide not to bring them along through the game they will pop up as if they were there all along.
My final issue is that a lot of the time some areas cannot be accessed until you complete a certain quest or reach a certain point in the story. In a game called "Baldur's Gate" where Baldur's Gate is the main city in the continent and is on your map at all times you would expect to be able to reach it as soon as you set out...
Despite these hindering issues this is still a fantastic game and i would advise Everyone, not matter what your preferred type of game is, to play it (at least the main storyline) because you will enjoy it.
There Was a PS2 game with the name "Baldur's Gate Dark Alliance" which should have just been called "Pile of Shit Dark Alliance" as it has NOTHING to do with the original title other than being an RPG. It has more in common with Diablo than Baldur's Gate. It barely had a story, terrible controls, no character development of any kind and i would advise never playing it unless you enjoy brain damage...
Tuesday, March 29, 2011
Spore: Numero Dos
A newly released (in Beta) game by EA and Maxis is called Darkspore.
It has the exact same functionality as the original Spore but this is a lot more of a hack and slash game. The theme is a lot darker and angled for a slightly older audience.
You start off with pre-made heroes that can be completely customized as in the original Spore but they have an Element associated with them. Each element has an element they are strong against but are weak against their own element. You create squads out of your heroes and can create a very dynamic team due to this. The game is aimed more at multiplayer and you can have up to four people on your team in multiplayer each with their own squad of three heroes so each persons choice can impact upon the team in a serious way.
In the campaign you are against creatures known as "Darkspore" again each with an element. They are supposed to have destroyed or invaded your homeworld and you are a cloned/pre-made hero that has to fight to retake the planets they have invaded.
So far im rather impressed by the game (as i was by the original Spore) but they have improved alot of the annoying aspects of the original and created an actual storyline and removed alot of the pointlessly large game map quests (The star map of the universe) however seeing as it is only in beta and alot of the game may yet be changed i cannot say for sure how the game will progress. I have enjoyed what i have played and if done correctly, scaled etc, it may prove to be a very worthwhile game. My main concern for the game is that it is currently charged at €50 which i think may be too steep for people to show any interest in. However the Beta is currently free and worth a play i would advise downloading it and playing over a weekend and gauge your own reaction.
It has the exact same functionality as the original Spore but this is a lot more of a hack and slash game. The theme is a lot darker and angled for a slightly older audience.
You start off with pre-made heroes that can be completely customized as in the original Spore but they have an Element associated with them. Each element has an element they are strong against but are weak against their own element. You create squads out of your heroes and can create a very dynamic team due to this. The game is aimed more at multiplayer and you can have up to four people on your team in multiplayer each with their own squad of three heroes so each persons choice can impact upon the team in a serious way.
In the campaign you are against creatures known as "Darkspore" again each with an element. They are supposed to have destroyed or invaded your homeworld and you are a cloned/pre-made hero that has to fight to retake the planets they have invaded.
So far im rather impressed by the game (as i was by the original Spore) but they have improved alot of the annoying aspects of the original and created an actual storyline and removed alot of the pointlessly large game map quests (The star map of the universe) however seeing as it is only in beta and alot of the game may yet be changed i cannot say for sure how the game will progress. I have enjoyed what i have played and if done correctly, scaled etc, it may prove to be a very worthwhile game. My main concern for the game is that it is currently charged at €50 which i think may be too steep for people to show any interest in. However the Beta is currently free and worth a play i would advise downloading it and playing over a weekend and gauge your own reaction.
The Crafting of Mines
A game that i have played a lot of lately has been Minecraft.
It is a game that is hard to define as it doesnt really have any specific genre or aim. The main point of the game is to build the world you can imagine.
You start off in a randomly generated world with no tools, no base, no tutorials, nothing. You have to use the world around you to create tools and a base in order to survive the night when the monsters come out.
You can make a whole range of tools, weapons and armour. But in order to make them you have to find the materials in the world.
You start off with wood and dirt as your main tools and then using wooden tools you dig out stone and create stone tools then on to iron, gold and the strongest diamond. There is also the ability to create "circuits" with redstone which can allow some amazing creations to be made.
It is currently (Still) in beta but even if you buy it now you will receive all future updates and it is currently very playable and there are very few bugs that cause issues in the game. During Beta the game costs €15 but will (once released) cost €20. For the amount you will play this game i think the cost is very little and definately very worthwhile.
It is a game that is hard to define as it doesnt really have any specific genre or aim. The main point of the game is to build the world you can imagine.
You start off in a randomly generated world with no tools, no base, no tutorials, nothing. You have to use the world around you to create tools and a base in order to survive the night when the monsters come out.
You can make a whole range of tools, weapons and armour. But in order to make them you have to find the materials in the world.
You start off with wood and dirt as your main tools and then using wooden tools you dig out stone and create stone tools then on to iron, gold and the strongest diamond. There is also the ability to create "circuits" with redstone which can allow some amazing creations to be made.
It is currently (Still) in beta but even if you buy it now you will receive all future updates and it is currently very playable and there are very few bugs that cause issues in the game. During Beta the game costs €15 but will (once released) cost €20. For the amount you will play this game i think the cost is very little and definately very worthwhile.
Tuesday, March 22, 2011
Going first breaks the game...
I recently bought the game Risk Factions.
It follows the same base rules as classic risk but has some added objectives such as taking over barracks and airfields. This adds an extra element of tactics as it does not involve just destroying the enemy by taking over all their territory.
There are a bunch of rewards you can get in the game that give you a bonus to attacking or defending, bonus troops, etc. It involves doing specific objectives to receive them however and some of these can be very difficult such as "take over 9 territories in one turn".
You can play multiplayer as well as hotseat and have the option to play both classic risk and the new risk factions.
One major problem ive found with the game in general is that the person who goes first gets a rather large benefit. They get to take over territories first and as such reduce their enemies troops for the next turn meaning that the enemy immediately gets a lesser chance to take over territories.
This game (yet again) is only €10, it is a game that you can come back to again and again for both multiplayer and singleplayer. As it is a classic board game that has been brought into the new age i would definately advise picking it up especially for the price being asked. It is very enjoyable and something that you can easily waste 10 minutes playing every now and again.
It follows the same base rules as classic risk but has some added objectives such as taking over barracks and airfields. This adds an extra element of tactics as it does not involve just destroying the enemy by taking over all their territory.
There are a bunch of rewards you can get in the game that give you a bonus to attacking or defending, bonus troops, etc. It involves doing specific objectives to receive them however and some of these can be very difficult such as "take over 9 territories in one turn".
You can play multiplayer as well as hotseat and have the option to play both classic risk and the new risk factions.
One major problem ive found with the game in general is that the person who goes first gets a rather large benefit. They get to take over territories first and as such reduce their enemies troops for the next turn meaning that the enemy immediately gets a lesser chance to take over territories.
This game (yet again) is only €10, it is a game that you can come back to again and again for both multiplayer and singleplayer. As it is a classic board game that has been brought into the new age i would definately advise picking it up especially for the price being asked. It is very enjoyable and something that you can easily waste 10 minutes playing every now and again.
Tuesday, March 15, 2011
Stop right there criminal!
As i have been playing a load of old games that either have had saves deleted or that i come back to again and again i was bound to come back to Oblivion at some stage.
First off i will say, No game should have DLC better than the game itself.
Shivering Isles is the best part of Oblivion BY FAR! While i do enjoy the game, the style, etc. There is no way it can compete with the fun, interesting areas and quests that shivering isles provides. There are several very interesting quests such as the daedra quests and faction quests as well as random encounters and occurrences.
That being said, there are several reasons to play on after completing the DLC. If, like me, you are a collector/completionist, there are several houses to buy and armour sets to own, including each city's guard armour set, as well as several factions to gain reputation with.
I usually start off as a sneaky melee or spellcaster character, but in an effort to experience all aspects of the game i decided to play as a heavy armour, ranged character. First of all i noticed that having ranged weapons is a fairly fantastic way to fight as you rarely if ever get hit. Secondly heavy armour means you take almost no damage from any hits you do take.
Due to the fact that i was using no magic or melee it changed the way the game played out for me completely, i ended up finishing quests in completely different ways than i normally would.
For instance one of the quests involved finding a missing mage. The original playthroughs i ran around the house using detect life and other skills and found the mage hiding. The latest playthrough i didnt have any spells to find him with so i ended up asking other mages to help and having to go on a brand new quest.
In summary this is a great game but even someone who loves rpg's and open world games it was a bit of a struggle to continue past some major points in it. If you enjoy open world rpg's this IS a good game and one that you will continue to come back to again and again. If you dont enjoy those type of games then i be rather hesitant to recommend it to you.
First off i will say, No game should have DLC better than the game itself.
Shivering Isles is the best part of Oblivion BY FAR! While i do enjoy the game, the style, etc. There is no way it can compete with the fun, interesting areas and quests that shivering isles provides. There are several very interesting quests such as the daedra quests and faction quests as well as random encounters and occurrences.
That being said, there are several reasons to play on after completing the DLC. If, like me, you are a collector/completionist, there are several houses to buy and armour sets to own, including each city's guard armour set, as well as several factions to gain reputation with.
I usually start off as a sneaky melee or spellcaster character, but in an effort to experience all aspects of the game i decided to play as a heavy armour, ranged character. First of all i noticed that having ranged weapons is a fairly fantastic way to fight as you rarely if ever get hit. Secondly heavy armour means you take almost no damage from any hits you do take.
Due to the fact that i was using no magic or melee it changed the way the game played out for me completely, i ended up finishing quests in completely different ways than i normally would.
For instance one of the quests involved finding a missing mage. The original playthroughs i ran around the house using detect life and other skills and found the mage hiding. The latest playthrough i didnt have any spells to find him with so i ended up asking other mages to help and having to go on a brand new quest.
In summary this is a great game but even someone who loves rpg's and open world games it was a bit of a struggle to continue past some major points in it. If you enjoy open world rpg's this IS a good game and one that you will continue to come back to again and again. If you dont enjoy those type of games then i be rather hesitant to recommend it to you.
Magical in a runeish sorta way...
My recent forays into indie/cheap games has lead me to a lovely replacement for a terrible(y-addictive) game by the name of WoW.
Runes of Magic is a free to play, micro transaction, MMO. It is very similar to wow (as any MMO tends to be) But it is created completely from scratch and does not try to be like wow.
You start off as either a human or an elf (new races will get added with each new expansion they decide to release) and can choose a selection of classes.
These classes can be a very crucial choice as later on in the game you can choose a second class that you want to spec into. You will get specific skills depending on the class combination as well as the general skills of each class. This i think is a very very cool way of making classes unique. You could be a warrior/priest and be able to tank and heal yourself or a mage/warrior and be able to deal immense damage AS WELL as getting the unique class combination skills.
I decided to play as a Rogue/Scout as it allows me to do close combat stealthy style and very good long range attacks and the two classes both rely on one stat as the primary.
As you continue on into the game you find you need to learn professions such as mining, woodcutting and herbology.
You can learn every profession in the game but you can only max out a limited amount of them. Each profession will give you specific benefits at higher levels but you have to choose carefully which benefits you really want before you level them up.
I haven't played enough yet to get to the higher levels but i think i might possibly go with leather working (as i can wear leather) and some sort of magic oriented profession such as alchemy to offset being a purely physical class.
There are some really neat features in the game such as the dual-class system, pvp dungeons, pure solo play, temporary mount rewards very early (as soon as you complete the easy tutorial), a teleport system from pretty much any location but for me the most important feature is the fact that there are no queues. There are over 4 million players registered on the game (and rising) and they decided to provide enough free places for everyone to join without having to queue. This in itself is a fantastic reason to play as most server based games will not give you the instant join ability.
Aside from all this the game does have a few issues, quests can be a bit tedious and ask for a few too many items to be collected etc, some of the later game stuff is apparently not working correctly (yet), and there isn't any way (as far as ive found) to find a specific trainer/location/etc (such as in wow asking the town guards). These are all minor issues and so far can be worked around by the smallest amount of work. (I have suggested implementations on the forums that might help but who knows if they'll be taken into account)
However overall i have had no issues with this game (so far) and have found it very enjoyable, even playing by myself, there are alot of things to do and places to see (and more coming all the time), Having a few friends to play along with would make the experience even better as far as i can see.
I give this game 4 and a half dead Darryl's out of 5! (and sure its free so ya aint gonna lose out anything by trying it!)
Runes of Magic is a free to play, micro transaction, MMO. It is very similar to wow (as any MMO tends to be) But it is created completely from scratch and does not try to be like wow.
You start off as either a human or an elf (new races will get added with each new expansion they decide to release) and can choose a selection of classes.
These classes can be a very crucial choice as later on in the game you can choose a second class that you want to spec into. You will get specific skills depending on the class combination as well as the general skills of each class. This i think is a very very cool way of making classes unique. You could be a warrior/priest and be able to tank and heal yourself or a mage/warrior and be able to deal immense damage AS WELL as getting the unique class combination skills.
I decided to play as a Rogue/Scout as it allows me to do close combat stealthy style and very good long range attacks and the two classes both rely on one stat as the primary.
As you continue on into the game you find you need to learn professions such as mining, woodcutting and herbology.
You can learn every profession in the game but you can only max out a limited amount of them. Each profession will give you specific benefits at higher levels but you have to choose carefully which benefits you really want before you level them up.
I haven't played enough yet to get to the higher levels but i think i might possibly go with leather working (as i can wear leather) and some sort of magic oriented profession such as alchemy to offset being a purely physical class.
There are some really neat features in the game such as the dual-class system, pvp dungeons, pure solo play, temporary mount rewards very early (as soon as you complete the easy tutorial), a teleport system from pretty much any location but for me the most important feature is the fact that there are no queues. There are over 4 million players registered on the game (and rising) and they decided to provide enough free places for everyone to join without having to queue. This in itself is a fantastic reason to play as most server based games will not give you the instant join ability.
Aside from all this the game does have a few issues, quests can be a bit tedious and ask for a few too many items to be collected etc, some of the later game stuff is apparently not working correctly (yet), and there isn't any way (as far as ive found) to find a specific trainer/location/etc (such as in wow asking the town guards). These are all minor issues and so far can be worked around by the smallest amount of work. (I have suggested implementations on the forums that might help but who knows if they'll be taken into account)
However overall i have had no issues with this game (so far) and have found it very enjoyable, even playing by myself, there are alot of things to do and places to see (and more coming all the time), Having a few friends to play along with would make the experience even better as far as i can see.
I give this game 4 and a half dead Darryl's out of 5! (and sure its free so ya aint gonna lose out anything by trying it!)
Monday, March 14, 2011
Im the God Damn Batman!!
Batman. Where to begin? Batman is badass. He has the perfect mix of self-righteousness, pompousness, wimpy back story and kick-assery to just be the perfect badass good guy.
However having said that i prefer a bunch of the bad guys to him (as i tend to do).
Now onto the game. Arkham Asylum is the perfect setting for the game, it provides plenty of opportunities for Batman's main enemies to be around.
The gameplay is great, despite having a massive amount of backtracking, it works this in quite well. The combat isnt clunky or boring, the stealth isnt black and white and if you mess it up it immediately moves into the combat, a perfect combination.
The gadgets are great fun and more useful than you first think (i spent the majority of the game not upgrading to certain ones and then once i did regretted not having done so earlier) but unfortunately it takes forever to get them all, which creates even more backtracking if your trying to 100% it.
Theres not really much about this game that annoyed or disappointed me. I found the odd time the controls were bothersome (but that may be more down to me than the game) and some events repeated that probably shouldnt have repeated but all in all the game felt balanced, entertaining and changed enough between sequences that it all was very enjoyable.
I would definately recommend this game to Everyone! I will end this by saying this is the only game (other than the Baldur's Gate *EDIT and Deus Ex* series) that i have fully completed and played the life out of.
Im the God Damn Batman!
However having said that i prefer a bunch of the bad guys to him (as i tend to do).
Now onto the game. Arkham Asylum is the perfect setting for the game, it provides plenty of opportunities for Batman's main enemies to be around.
The gameplay is great, despite having a massive amount of backtracking, it works this in quite well. The combat isnt clunky or boring, the stealth isnt black and white and if you mess it up it immediately moves into the combat, a perfect combination.
The gadgets are great fun and more useful than you first think (i spent the majority of the game not upgrading to certain ones and then once i did regretted not having done so earlier) but unfortunately it takes forever to get them all, which creates even more backtracking if your trying to 100% it.
Theres not really much about this game that annoyed or disappointed me. I found the odd time the controls were bothersome (but that may be more down to me than the game) and some events repeated that probably shouldnt have repeated but all in all the game felt balanced, entertaining and changed enough between sequences that it all was very enjoyable.
I would definately recommend this game to Everyone! I will end this by saying this is the only game (other than the Baldur's Gate *EDIT and Deus Ex* series) that i have fully completed and played the life out of.
Im the God Damn Batman!
Tuesday, March 8, 2011
Shived by a Shank and Shanked by a Shiv
Shank A Streets of Rage esque game. You have dual shanks and a secondary weapon that deals a heavy strike and also a ranged weapon.
It flows quite nicely and even I, someone who is terrible at platform/beat em up type games, am nearly finished.
Some of the controls on the pc are a bit... sticky... Its available on the xbox too and apparently the controls flow even better but so far there have been no issues.
It has a nice cartoony style that allows for the gorey bloody style and the anime-esque jumping style and moves.
Its a great buy for only €10 and i would definately recommend it.
It flows quite nicely and even I, someone who is terrible at platform/beat em up type games, am nearly finished.
Some of the controls on the pc are a bit... sticky... Its available on the xbox too and apparently the controls flow even better but so far there have been no issues.
It has a nice cartoony style that allows for the gorey bloody style and the anime-esque jumping style and moves.
Its a great buy for only €10 and i would definately recommend it.
Labels:
Beat em Up,
EA,
Electronic Arts,
Game,
Klei Entertainment,
Shank
Thursday, February 24, 2011
No Saves? No Mercy!!
Well I have decided, seeing as I have no saves from my old games any more, I am going to replay them and put them all up here, as well as any new games that I play. So I should have a good mix of content to put up (and if I don't have any new games it means I will still have content!).
Sunday, February 20, 2011
Oil Crisis?
I have been playing Fuel lately, it is a pretty good game.
By "pretty good" I mean its very pretty if repetitive. The gameplay is quite good, standard racer style with a nice free roam feature. The map is massive! Impressively massive, only each area is not different enough to make it amazing.
The game also features a day/night cycle and changing weather effects. You could be driving along a night-time road and a wind could kick up, eventually turning into a tornado. While they are impressive they do not impact upon your game play experience in a negative way and just make the game even prettier.
The cars and bikes are fairly fun and the way you buy them is pretty unique, but it does take time. You need to either complete races or you can drive around the free roam world and collect fuel cannisters. There is a large collection of vehicles that become available for purchase as time goes on. Although saying that I've only used one bike so far, as it is fast, has a good top speed and handles on/off road very well. All the other vehicles I tested out seemed to be not quite as universal as the one bike I use. However it is very fun to drive around in a monster truck
All in all I'm enjoying it and the unique parts and how laid back the game play is keep me playing it. If you are into racing games I'd say give it a go and if not then give the demo a go.
By "pretty good" I mean its very pretty if repetitive. The gameplay is quite good, standard racer style with a nice free roam feature. The map is massive! Impressively massive, only each area is not different enough to make it amazing.
The game also features a day/night cycle and changing weather effects. You could be driving along a night-time road and a wind could kick up, eventually turning into a tornado. While they are impressive they do not impact upon your game play experience in a negative way and just make the game even prettier.
The cars and bikes are fairly fun and the way you buy them is pretty unique, but it does take time. You need to either complete races or you can drive around the free roam world and collect fuel cannisters. There is a large collection of vehicles that become available for purchase as time goes on. Although saying that I've only used one bike so far, as it is fast, has a good top speed and handles on/off road very well. All the other vehicles I tested out seemed to be not quite as universal as the one bike I use. However it is very fun to drive around in a monster truck
All in all I'm enjoying it and the unique parts and how laid back the game play is keep me playing it. If you are into racing games I'd say give it a go and if not then give the demo a go.
Sunday, February 13, 2011
Dragon Age?
Despite the lack of dragons this is an awesome game. The story is really good and I like how they give you a different beginning story depending on your race and such.
As i got into the game it was fairly quickly I picked up a magic weapon, I was quite surprised by this, but as the game went on I was less impressed. It wasn't until about the last stretch that I picked up a magic weapon that was in any way better than the beginner weapon I had gotten. I spent most of the game using standard weapons and armour.
I was a tad disgruntled that there was no class crossing over or dual classing but the classes and sub classes make up for it quite well, I played the majority of the game as a rogue/ranger and eventually chose duelist over assassin late game, only to realize that I had no points to put into any of its skills...
The way the party would resurrect after a battle if some members survived was a very good feature (I appreciate not having to go through a massive battle and gaining a small amount of loot just to have to spend it all on a raise dead spell) and one that often caught me out when relied on it to get me through a battle no problem (thank god for quicksave)
I would say that my favourite part was probably the circle of the magi, in the fade due to the sloth demon. I thoroughly enjoyed that part and actually loaded a save in order to go back and play it again.
One of my least favourite parts was the bridge puzzle, I'm really bad at puzzles like that and spent a good half hour trying to figure it out before I caved and searched online, and then found out that it is much more difficult on PC than on any other platform...
Overall it has a fantastic story, great character depth and background stories. The side missions are very interesting (strangely enough)and the ability to actually talk people out of things rather than having to fight everyone is a fantastic addition.
A couple of bad things about it were the lack of magic weapons and armour, the small number of classes and lack of dual classing and that ONE DAMN bridge puzzle.
As i got into the game it was fairly quickly I picked up a magic weapon, I was quite surprised by this, but as the game went on I was less impressed. It wasn't until about the last stretch that I picked up a magic weapon that was in any way better than the beginner weapon I had gotten. I spent most of the game using standard weapons and armour.
I was a tad disgruntled that there was no class crossing over or dual classing but the classes and sub classes make up for it quite well, I played the majority of the game as a rogue/ranger and eventually chose duelist over assassin late game, only to realize that I had no points to put into any of its skills...
The way the party would resurrect after a battle if some members survived was a very good feature (I appreciate not having to go through a massive battle and gaining a small amount of loot just to have to spend it all on a raise dead spell) and one that often caught me out when relied on it to get me through a battle no problem (thank god for quicksave)
I would say that my favourite part was probably the circle of the magi, in the fade due to the sloth demon. I thoroughly enjoyed that part and actually loaded a save in order to go back and play it again.
One of my least favourite parts was the bridge puzzle, I'm really bad at puzzles like that and spent a good half hour trying to figure it out before I caved and searched online, and then found out that it is much more difficult on PC than on any other platform...
Overall it has a fantastic story, great character depth and background stories. The side missions are very interesting (strangely enough)and the ability to actually talk people out of things rather than having to fight everyone is a fantastic addition.
A couple of bad things about it were the lack of magic weapons and armour, the small number of classes and lack of dual classing and that ONE DAMN bridge puzzle.
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