Saturday, November 5, 2011

No Machinima In Sight...

A game that I have played several (hundred) times is Deus Ex. It is one of my favourite games and in my opinion an absolute pinnacle of good game creation. (Developers take note!)

First of all there is an option to do a tutorial, but it is not forced upon you. The "starter area" is easy enough that you can pick up how to play as you go along as well as get to grips with the different weapon types without it being "spoon-fed" to you.

Deus Ex is called an RPG-FPS as it has a level-up system with skills and your performance can sometimes depend on how trained you are in certain skills, but it also does not hamper your performance, just enhances it.

There are several ways to approach each challenge in the game. You can fight everything that moves, you can talk down all your enemies, you can sneak through air vents or you can use a mix of all of the above. It is completely down to you how you handle each situation. There are even some areas where you can do something that would normally be completely game breaking and the game just continues on!

The overall story of the game is that the world has developed to the stage of "Nano-Augmentation" and they are in wide use. Your character is in the top tier of augmentation and is an anti-terrorist agent in UNATCO. He later uncovers a disturbing plot and the game progresses from there.

The most impressive thing about the game is that it allows you so many options in all aspects of the game even down to conversation. There are so many hidden items and secrets in the game as well, even I have not found them all, in my many playthroughs.

Overall I believe this game to be a foundation block in gaming history and I really hope that new developers will look back and start to take a leaf out of Ion Storm's book...

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